Use SceneStringName in more places
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41 changed files with 69 additions and 69 deletions
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@ -1795,7 +1795,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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name_edit = memnew(LineEdit);
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name_edit_popup->add_child(name_edit);
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name_edit->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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name_edit->connect("text_submitted", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited));
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name_edit->connect(SceneStringName(text_submitted), callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited));
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name_edit->connect(SceneStringName(focus_exited), callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out));
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open_file = memnew(EditorFileDialog);
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