Use SceneStringName in more places
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41 changed files with 69 additions and 69 deletions
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@ -2197,7 +2197,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
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animation->connect(SceneStringName(item_selected), callable_mp(this, &AnimationPlayerEditor::_animation_selected));
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frame->connect(SceneStringName(value_changed), callable_mp(this, &AnimationPlayerEditor::_seek_value_changed).bind(false));
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scale->connect(SNAME("text_submitted"), callable_mp(this, &AnimationPlayerEditor::_scale_changed));
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scale->connect(SceneStringName(text_submitted), callable_mp(this, &AnimationPlayerEditor::_scale_changed));
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add_child(track_editor);
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track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
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