Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize

Ability to colourize baked lighting in real time.
This commit is contained in:
Rémi Verschelde 2016-03-15 10:22:09 +01:00
commit aec4f57f95
9 changed files with 165 additions and 1 deletions

View file

@ -528,6 +528,10 @@ public:
int octree_steps;
Vector2 octree_tex_pixel_size;
Vector2 light_tex_pixel_size;
bool realtime_color_enabled;
Color realtime_color;
float realtime_energy;
};
struct InstanceData {

View file

@ -1081,6 +1081,9 @@ RID VisualServerRaster::baked_light_create() {
baked_light->data.octree_lattice_divide=0;
baked_light->data.octree_steps=1;
baked_light->data.lightmap_multiplier=1.0;
baked_light->data.realtime_color_enabled=false;
baked_light->data.realtime_color=Color(1.0, 1.0, 1.0);
baked_light->data.realtime_energy = 1.0;
return baked_light_owner.make_rid( baked_light );
@ -1326,6 +1329,63 @@ void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light){
}
void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.realtime_color_enabled = p_enabled;
}
bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const{
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light, false);
return baked_light->data.realtime_color_enabled;
}
void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color& p_color) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.realtime_color = p_color;
}
Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const{
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light, Color(1.0, 1.0, 1.0));
return baked_light->data.realtime_color;
}
void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.realtime_energy = p_energy;
}
float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const{
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light, 1.0f);
return baked_light->data.realtime_energy;
}
/* BAKED LIGHT SAMPLER */

View file

@ -949,6 +949,15 @@ public:
virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id);
virtual void baked_light_clear_lightmaps(RID p_baked_light);
virtual void baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled);
virtual bool baked_light_get_realtime_color_enabled(RID p_baked_light) const;
virtual void baked_light_set_realtime_color(RID p_baked_light, const Color& p_color);
virtual Color baked_light_get_realtime_color(RID p_baked_light) const;
virtual void baked_light_set_realtime_energy(RID p_baked_light, const float p_energy);
virtual float baked_light_get_realtime_energy(RID p_baked_light) const;
/* BAKED LIGHT SAMPLER */
virtual RID baked_light_sampler_create();

View file

@ -391,6 +391,14 @@ public:
FUNC3(baked_light_add_lightmap,RID,RID,int);
FUNC1(baked_light_clear_lightmaps,RID);
FUNC2(baked_light_set_realtime_color_enabled, RID, const bool);
FUNC1RC(bool, baked_light_get_realtime_color_enabled, RID);
FUNC2(baked_light_set_realtime_color, RID, const Color&);
FUNC1RC(Color, baked_light_get_realtime_color, RID);
FUNC2(baked_light_set_realtime_energy, RID, const float);
FUNC1RC(float, baked_light_get_realtime_energy, RID);
FUNC0R(RID,baked_light_sampler_create);

View file

@ -626,6 +626,15 @@ public:
virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id)=0;
virtual void baked_light_clear_lightmaps(RID p_baked_light)=0;
virtual void baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled)=0;
virtual bool baked_light_get_realtime_color_enabled(RID p_baked_light) const=0;
virtual void baked_light_set_realtime_color(RID p_baked_light, const Color& p_color)=0;
virtual Color baked_light_get_realtime_color(RID p_baked_light) const=0;
virtual void baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) = 0;
virtual float baked_light_get_realtime_energy(RID p_baked_light) const = 0;
/* BAKED LIGHT SAMPLER */
virtual RID baked_light_sampler_create()=0;