Remove unused shadow_color property from Light3D
This shadow color property was no longer effective since the shaders were optimized to improve occupancy.
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20 changed files with 3 additions and 120 deletions
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@ -86,9 +86,6 @@
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<member name="shadow_blur" type="float" setter="set_param" getter="get_param" default="1.0">
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Blurs the edges of the shadow. Can be used to hide pixel artifacts in low-resolution shadow maps. A high value can impact performance, make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible.
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</member>
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<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color(0, 0, 0, 1)">
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The color of shadows cast by this light.
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</member>
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<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
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If [code]true[/code], the light will cast real-time shadows. This has a significant performance cost. Only enable shadow rendering when it makes a noticeable difference in the scene's appearance, and consider using [member distance_fade_enabled] to hide the light when far away from the [Camera3D].
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</member>
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@ -1709,14 +1709,6 @@
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If [code]true[/code], light will cast shadows. Equivalent to [member Light3D.shadow_enabled].
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</description>
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</method>
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<method name="light_set_shadow_color">
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<return type="void" />
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<argument index="0" name="light" type="RID" />
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<argument index="1" name="color" type="Color" />
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<description>
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Sets the color of the shadow cast by the light. Equivalent to [member Light3D.shadow_color].
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</description>
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</method>
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<method name="lightmap_create">
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<return type="RID" />
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<description>
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