Fix visible avoidance debug rendering in NavigationRegion2D

This commit is contained in:
Domino 2025-03-08 02:15:08 +01:00
parent f2cc3f1275
commit ae6c87372c

View file

@ -181,7 +181,7 @@ void NavigationRegion2D::_notification(int p_what) {
case NOTIFICATION_DRAW: {
#ifdef DEBUG_ENABLED
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) && navigation_polygon.is_valid()) {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || (NavigationServer2D::get_singleton()->get_debug_enabled() && NavigationServer2D::get_singleton()->get_debug_navigation_enabled())) && navigation_polygon.is_valid()) {
_update_debug_mesh();
_update_debug_edge_connections_mesh();
_update_debug_baking_rect();