Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
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e5aa5eb806
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20 changed files with 161 additions and 153 deletions
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@ -57,7 +57,7 @@ CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() {
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}
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String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d());
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if (Object::cast_to<CSGSphere3D>(cs)) {
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return "Radius";
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@ -79,7 +79,7 @@ String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo,
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}
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Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d());
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if (Object::cast_to<CSGSphere3D>(cs)) {
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CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
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@ -105,7 +105,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo
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}
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void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d());
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Transform3D gt = cs->get_global_transform();
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//gt.orthonormalize();
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@ -208,7 +208,7 @@ void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_i
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}
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void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d());
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if (Object::cast_to<CSGSphere3D>(cs)) {
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CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
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@ -308,7 +308,7 @@ bool CSGShape3DGizmoPlugin::is_selectable_when_hidden() const {
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void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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p_gizmo->clear();
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d());
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Vector<Vector3> faces = cs->get_brush_faces();
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@ -241,7 +241,7 @@ protected:
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void _notification(int p_what);
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public:
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virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); }
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virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); }
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virtual String get_name() const override { return "GridMap"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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