Fix audio name doesn't appear in exports of child classes of AudioStream

This commit is contained in:
ydeltastar 2025-06-16 12:08:42 -03:00
parent 46c495ca21
commit abecb3f261
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GPG key ID: 98ED8D8EB56C2921

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@ -3380,7 +3380,7 @@ void EditorPropertyResource::setup(Object *p_object, const String &p_path, const
shader_picker->set_edited_material(Object::cast_to<ShaderMaterial>(p_object));
resource_picker = shader_picker;
connect(SceneStringName(ready), callable_mp(this, &EditorPropertyResource::_update_preferred_shader));
} else if (p_base_type == "AudioStream") {
} else if (ClassDB::is_parent_class(p_base_type, "AudioStream")) {
EditorAudioStreamPicker *astream_picker = memnew(EditorAudioStreamPicker);
resource_picker = astream_picker;
} else {