Fix TranslatedLocal method in C# affecting the original transform

This commit is contained in:
Aaron Franke 2022-07-30 11:47:28 -05:00
parent cca072aa86
commit ab4b5af286
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@ -243,9 +243,9 @@ namespace Godot
{
return new Transform3D(basis, new Vector3
(
origin[0] += basis.Row0.Dot(offset),
origin[1] += basis.Row1.Dot(offset),
origin[2] += basis.Row2.Dot(offset)
origin[0] + basis.Row0.Dot(offset),
origin[1] + basis.Row1.Dot(offset),
origin[2] + basis.Row2.Dot(offset)
));
}