GDScript: Ensure correct caching of cyclic references
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3 changed files with 7 additions and 24 deletions
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@ -121,14 +121,6 @@ public:
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static String get_source_code(const String &p_path);
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static Vector<uint8_t> get_binary_tokens(const String &p_path);
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static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String());
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/**
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* Returns a fully loaded GDScript using an already cached script if one exists.
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*
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* If a new script is created, the resource will only have its patch_cache set, so it won't be present in the ResourceCache.
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* Mismatches between GDScriptCache and ResourceCache might trigger complex issues so when using this method ensure
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* that the script is added to the resource cache or removed from the GDScript cache.
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*/
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static Ref<GDScript> get_full_script_no_resource_cache(const String &p_path, Error &r_error, const String &p_owner = String(), bool p_update_from_disk = false);
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/**
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* Returns a fully loaded GDScript using an already cached script if one exists.
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*
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