[GDScript] Fix get_argument_count for lambda Callables
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3 changed files with 23 additions and 2 deletions
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@ -84,7 +84,7 @@ int GDScriptLambdaCallable::get_argument_count(bool &r_is_valid) const {
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return 0;
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}
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r_is_valid = true;
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return function->get_argument_count();
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return function->get_argument_count() - captures.size();
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}
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void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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@ -204,7 +204,7 @@ int GDScriptLambdaSelfCallable::get_argument_count(bool &r_is_valid) const {
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return 0;
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}
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r_is_valid = true;
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return function->get_argument_count();
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return function->get_argument_count() - captures.size();
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}
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void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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