Remove Navigation2D/3D nodes, and move the navigation map to the world resource

This commit is contained in:
Gilles Roudière 2021-03-08 09:47:18 +01:00
parent 469ac1e415
commit a9dc53d152
39 changed files with 233 additions and 1012 deletions

View file

@ -33,7 +33,6 @@
#include "core/templates/self_list.h"
#include "core/templates/vset.h"
#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
@ -78,7 +77,7 @@ private:
bool use_parent = false;
CollisionObject2D *collision_parent = nullptr;
bool use_kinematic = false;
Navigation2D *navigation = nullptr;
bool bake_navigation = false;
union PosKey {
struct {
@ -295,6 +294,9 @@ public:
void set_collision_bounce(float p_bounce);
float get_collision_bounce() const;
void set_bake_navigation(bool p_bake_navigation);
bool is_baking_navigation();
void set_mode(Mode p_mode);
Mode get_mode() const;