TileMap: Properly flip/rotate tiles with non-square region

This commit is contained in:
Ignacio Etcheverry 2016-01-04 15:28:11 +01:00
parent e22e0cecf7
commit a9dbe83155
2 changed files with 45 additions and 16 deletions

View file

@ -223,6 +223,14 @@ void TileMap::_fix_cell_transform(Matrix32& xform,const Cell& p_cell, const Vect
Size2 s=p_sc;
Vector2 offset = p_offset;
if (s.y > s.x) {
if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose))
offset.y += s.y - s.x;
} else if (s.y < s.x) {
if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose))
offset.x += s.x - s.y;
}
if (p_cell.transpose) {
SWAP(xform.elements[0].x, xform.elements[0].y);
SWAP(xform.elements[1].x, xform.elements[1].y);
@ -376,6 +384,14 @@ void TileMap::_update_dirty_quadrants() {
rect.pos=offset.floor();
rect.size=s;
if (rect.size.y > rect.size.x) {
if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
tile_ofs.y += rect.size.y - rect.size.x;
} else if (rect.size.y < rect.size.x) {
if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
tile_ofs.x += rect.size.x - rect.size.y;
}
/* rect.size.x+=fp_adjust;
rect.size.y+=fp_adjust;*/