Fix project run/stop buttons disappearing in the editor
This commit is contained in:
parent
581db8b4e6
commit
a98e2eb36f
2 changed files with 3 additions and 1 deletions
|
|
@ -6957,6 +6957,8 @@ EditorNode::EditorNode() {
|
|||
play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_CUSTOM_SCENE));
|
||||
play_custom_scene_button->set_tooltip_text(TTR("Run a specific scene."));
|
||||
|
||||
_reset_play_buttons();
|
||||
|
||||
ED_SHORTCUT_AND_COMMAND("editor/run_specific_scene", TTR("Run Specific Scene"), KeyModifierMask::META | KeyModifierMask::SHIFT | Key::F5);
|
||||
ED_SHORTCUT_OVERRIDE("editor/run_specific_scene", "macos", KeyModifierMask::META | KeyModifierMask::SHIFT | Key::R);
|
||||
play_custom_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/run_specific_scene"));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue