Merge pull request #63925 from YeldhamDev/window_fixes
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commit
a8a4982de2
3 changed files with 58 additions and 15 deletions
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@ -344,9 +344,11 @@
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</member>
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<member name="max_size" type="Vector2i" setter="set_max_size" getter="get_max_size" default="Vector2i(0, 0)">
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If non-zero, the [Window] can't be resized to be bigger than this size.
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[b]Note:[/b] This property will be ignored if the value is lower than [member min_size].
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</member>
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<member name="min_size" type="Vector2i" setter="set_min_size" getter="get_min_size" default="Vector2i(0, 0)">
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If non-zero, the [Window] can't be resized to be smaller than this size.
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[b]Note:[/b] This property will be ignored in favor of [method get_contents_minimum_size] if [member wrap_controls] is enabled and if its size is bigger.
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</member>
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<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Window.Mode" default="0">
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Set's the window's current mode.
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@ -388,7 +390,7 @@
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If [code]true[/code], the window is visible.
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</member>
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<member name="wrap_controls" type="bool" setter="set_wrap_controls" getter="is_wrapping_controls" default="false">
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If [code]true[/code], the window's size will automatically update when a child node is added or removed.
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If [code]true[/code], the window's size will automatically update when a child node is added or removed, ignoring [member min_size] if the new size is bigger.
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If [code]false[/code], you need to call [method child_controls_changed] manually.
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</member>
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</members>
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