doc: Remove null default values that can't be determined

Applying #30187.
This commit is contained in:
Rémi Verschelde 2019-06-29 21:22:15 +02:00
parent b9aa13e591
commit a78373ddc2
53 changed files with 246 additions and 309 deletions

View file

@ -126,7 +126,7 @@
<member name="applied_torque" type="float" setter="set_applied_torque" getter="get_applied_torque" default="0.0">
The body's total applied torque.
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="null">
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
The body's bounciness.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
@ -145,13 +145,13 @@
<member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator" default="false">
If [code]true[/code], internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function.
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="null">
<member name="friction" type="float" setter="set_friction" getter="get_friction">
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
</member>
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project &gt; Project Settings &gt; Physics &gt; 2d[/b] and/or any additional gravity vector applied by [Area2D]s.
</member>
<member name="inertia" type="float" setter="set_inertia" getter="get_inertia" default="null">
<member name="inertia" type="float" setter="set_inertia" getter="get_inertia">
The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 (or negative) inertia to return to automatically computing it.
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0">