doc: Remove null default values that can't be determined
Applying #30187.
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53 changed files with 246 additions and 309 deletions
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@ -11,16 +11,16 @@
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<methods>
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</methods>
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<members>
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<member name="error" type="int" setter="set_error" getter="get_error" enum="Error" default="null">
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<member name="error" type="int" setter="set_error" getter="get_error" enum="Error">
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The error type if the JSON source was not successfully parsed. See the [@GlobalScope] [code]ERR_*[/code] constants.
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</member>
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<member name="error_line" type="int" setter="set_error_line" getter="get_error_line" default="117929728">
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<member name="error_line" type="int" setter="set_error_line" getter="get_error_line" default="116547728">
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The line number where the error occurred if JSON source was not successfully parsed.
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</member>
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<member name="error_string" type="String" setter="set_error_string" getter="get_error_string" default="""">
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The error message if JSON source was not successfully parsed. See the [@GlobalScope] [code]ERR_*[/code] constants.
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</member>
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<member name="result" type="Variant" setter="set_result" getter="get_result" default="null">
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<member name="result" type="Variant" setter="set_result" getter="get_result">
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A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with braces ([code][][/code]), an [Array] will be returned.
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[b]Note:[/b] The JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to float types.
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[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
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