Rename RayCast's cast_to property to target_position
`cast_to` is sometimes mistaken as a method rather than a property. `target_position` makes it more obvious that it's a property.
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6247f60c15
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a706c22db7
7 changed files with 35 additions and 35 deletions
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@ -35,15 +35,15 @@
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#include "physics_body_2d.h"
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#include "servers/physics_server_2d.h"
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void RayCast2D::set_cast_to(const Vector2 &p_point) {
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cast_to = p_point;
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void RayCast2D::set_target_position(const Vector2 &p_point) {
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target_position = p_point;
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if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
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update();
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}
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}
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Vector2 RayCast2D::get_cast_to() const {
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return cast_to;
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Vector2 RayCast2D::get_target_position() const {
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return target_position;
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}
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void RayCast2D::set_collision_mask(uint32_t p_mask) {
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@ -160,8 +160,8 @@ void RayCast2D::_notification(int p_what) {
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break;
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}
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Transform2D xf;
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xf.rotate(cast_to.angle());
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xf.translate(Vector2(cast_to.length(), 0));
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xf.rotate(target_position.angle());
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xf.translate(Vector2(target_position.length(), 0));
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// Draw an arrow indicating where the RayCast is pointing to
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Color draw_col = get_tree()->get_debug_collisions_color();
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@ -171,7 +171,7 @@ void RayCast2D::_notification(int p_what) {
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draw_col.g = g;
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draw_col.b = g;
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}
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draw_line(Vector2(), cast_to, draw_col, 2);
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draw_line(Vector2(), target_position, draw_col, 2);
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Vector<Vector2> pts;
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float tsize = 8;
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pts.push_back(xf.xform(Vector2(tsize, 0)));
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@ -206,7 +206,7 @@ void RayCast2D::_update_raycast_state() {
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Transform2D gt = get_global_transform();
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Vector2 to = cast_to;
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Vector2 to = target_position;
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if (to == Vector2()) {
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to = Vector2(0, 0.01);
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}
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@ -280,8 +280,8 @@ void RayCast2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
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ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
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ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast2D::set_cast_to);
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ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast2D::get_cast_to);
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ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast2D::set_target_position);
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ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast2D::get_target_position);
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ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast2D::is_colliding);
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ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update);
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@ -316,7 +316,7 @@ void RayCast2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
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ADD_GROUP("Collide With", "collide_with");
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@ -329,7 +329,7 @@ RayCast2D::RayCast2D() {
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collided = false;
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against_shape = 0;
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collision_mask = 1;
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cast_to = Vector2(0, 50);
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target_position = Vector2(0, 50);
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exclude_parent_body = true;
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collide_with_bodies = true;
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collide_with_areas = false;
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@ -46,7 +46,7 @@ class RayCast2D : public Node2D {
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uint32_t collision_mask;
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bool exclude_parent_body;
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Vector2 cast_to;
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Vector2 target_position;
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bool collide_with_areas;
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bool collide_with_bodies;
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@ -66,8 +66,8 @@ public:
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void set_enabled(bool p_enabled);
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bool is_enabled() const;
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void set_cast_to(const Vector2 &p_point);
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Vector2 get_cast_to() const;
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void set_target_position(const Vector2 &p_point);
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Vector2 get_target_position() const;
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void set_collision_mask(uint32_t p_mask);
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uint32_t get_collision_mask() const;
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