Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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390 changed files with 10701 additions and 10702 deletions
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@ -32,7 +32,7 @@
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#define MULTIMESH_H
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#include "scene/resources/mesh.h"
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#include "servers/visual_server.h"
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#include "servers/rendering_server.h"
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class MultiMesh : public Resource {
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@ -41,8 +41,8 @@ class MultiMesh : public Resource {
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public:
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enum TransformFormat {
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TRANSFORM_2D = VS::MULTIMESH_TRANSFORM_2D,
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TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D
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TRANSFORM_2D = RS::MULTIMESH_TRANSFORM_2D,
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TRANSFORM_3D = RS::MULTIMESH_TRANSFORM_3D
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};
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private:
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