Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky 2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View file

@ -32,7 +32,7 @@
#define MULTIMESH_H
#include "scene/resources/mesh.h"
#include "servers/visual_server.h"
#include "servers/rendering_server.h"
class MultiMesh : public Resource {
@ -41,8 +41,8 @@ class MultiMesh : public Resource {
public:
enum TransformFormat {
TRANSFORM_2D = VS::MULTIMESH_TRANSFORM_2D,
TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D
TRANSFORM_2D = RS::MULTIMESH_TRANSFORM_2D,
TRANSFORM_3D = RS::MULTIMESH_TRANSFORM_3D
};
private: