Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
This commit is contained in:
parent
307b1b3a58
commit
a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions
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@ -303,7 +303,7 @@ void AnimationTrackEditAudio::draw_key(int p_index, float p_pixels_sec, int p_x,
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Vector<Color> color;
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color.push_back(Color(0.75, 0.75, 0.75));
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VS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, color);
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, color);
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if (p_selected) {
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Color accent = get_theme_color("accent_color", "Editor");
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@ -673,7 +673,7 @@ void AnimationTrackEditSubAnim::draw_key(int p_index, float p_pixels_sec, int p_
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}
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if (lines.size() > 2) {
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VS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, colorv);
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, colorv);
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}
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int limit = to_x - from_x - 4;
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@ -926,7 +926,7 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int
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Vector<Color> color;
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color.push_back(Color(0.75, 0.75, 0.75));
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VS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, color);
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, color);
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Color cut_color = get_theme_color("accent_color", "Editor");
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cut_color.a = 0.7;
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@ -1255,7 +1255,7 @@ void AnimationTrackEditTypeAnimation::draw_key(int p_index, float p_pixels_sec,
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}
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if (lines.size() > 2) {
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VS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, colorv);
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, colorv);
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}
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int limit = to_x - from_x - 4;
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@ -1569,7 +1569,7 @@ void EditorInspector::update_tree() {
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} else if (!(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name))
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continue;
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if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && VS::get_singleton()->is_low_end())
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if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && RS::get_singleton()->is_low_end())
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continue; //do not show this property in low end gfx
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if (p.name == "script" && (hide_script || bool(object->call("_hide_script_from_inspector")))) {
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@ -61,9 +61,9 @@
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#include "scene/gui/texture_progress.h"
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#include "scene/gui/tool_button.h"
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#include "scene/resources/packed_scene.h"
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#include "servers/navigation_2d_server.h"
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#include "servers/navigation_server.h"
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#include "servers/physics_2d_server.h"
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#include "servers/navigation_server_2d.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/physics_server_2d.h"
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#include "editor/audio_stream_preview.h"
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#include "editor/debugger/editor_debugger_node.h"
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@ -358,13 +358,13 @@ void EditorNode::_notification(int p_what) {
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scene_root->set_default_canvas_item_texture_repeat(tr);
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}
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VS::DOFBokehShape dof_shape = VS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_shape")));
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VS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape);
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VS::DOFBlurQuality dof_quality = VS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality")));
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RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_shape")));
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RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape);
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RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality")));
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bool dof_jitter = GLOBAL_GET("rendering/quality/filters/depth_of_field_use_jitter");
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VS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
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VS::get_singleton()->environment_set_ssao_quality(VS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
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VS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter"), GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve"));
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RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
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RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
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RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter"), GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve"));
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}
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ResourceImporterTexture::get_singleton()->update_imports();
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@ -404,9 +404,9 @@ void EditorNode::_notification(int p_what) {
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_initializing_addons = false;
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}
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VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
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VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
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VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
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RenderingServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
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RenderingServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
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RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
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feature_profile_manager->notify_changed();
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@ -5530,12 +5530,12 @@ EditorNode::EditorNode() {
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InputFilter::get_singleton()->set_use_accumulated_input(true);
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Resource::_get_local_scene_func = _resource_get_edited_scene;
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VisualServer::get_singleton()->set_debug_generate_wireframes(true);
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RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
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NavigationServer::get_singleton()->set_active(false); // no nav by default if editor
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NavigationServer3D::get_singleton()->set_active(false); // no nav by default if editor
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PhysicsServer::get_singleton()->set_active(false); // no physics by default if editor
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Physics2DServer::get_singleton()->set_active(false); // no physics by default if editor
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PhysicsServer3D::get_singleton()->set_active(false); // no physics by default if editor
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PhysicsServer2D::get_singleton()->set_active(false); // no physics by default if editor
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ScriptServer::set_scripting_enabled(false); // no scripting by default if editor
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EditorHelp::generate_doc(); //before any editor classes are created
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@ -6011,7 +6011,7 @@ EditorNode::EditorNode() {
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scene_root = memnew(SubViewport);
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//scene_root->set_usage(Viewport::USAGE_2D); canvas BG mode prevents usage of this as 2D
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VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);
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RenderingServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);
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scene_root->set_disable_input(true);
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scene_root->set_as_audio_listener_2d(true);
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@ -41,7 +41,7 @@
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#include "plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/gui/popup_menu.h"
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#include "servers/visual_server.h"
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#include "servers/rendering_server.h"
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Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
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@ -64,25 +64,25 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
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int size = p_preview_size;
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RID scenario = VS::get_singleton()->scenario_create();
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RID scenario = RS::get_singleton()->scenario_create();
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RID viewport = VS::get_singleton()->viewport_create();
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VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS);
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VS::get_singleton()->viewport_set_scenario(viewport, scenario);
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VS::get_singleton()->viewport_set_size(viewport, size, size);
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VS::get_singleton()->viewport_set_transparent_background(viewport, true);
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VS::get_singleton()->viewport_set_active(viewport, true);
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RID viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
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RID viewport = RS::get_singleton()->viewport_create();
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RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS);
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RS::get_singleton()->viewport_set_scenario(viewport, scenario);
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RS::get_singleton()->viewport_set_size(viewport, size, size);
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RS::get_singleton()->viewport_set_transparent_background(viewport, true);
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RS::get_singleton()->viewport_set_active(viewport, true);
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RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
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RID camera = VS::get_singleton()->camera_create();
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VS::get_singleton()->viewport_attach_camera(viewport, camera);
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RID camera = RS::get_singleton()->camera_create();
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RS::get_singleton()->viewport_attach_camera(viewport, camera);
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RID light = VS::get_singleton()->directional_light_create();
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RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
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RID light = RS::get_singleton()->directional_light_create();
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RID light_instance = RS::get_singleton()->instance_create2(light, scenario);
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RID light2 = VS::get_singleton()->directional_light_create();
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VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
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RID light2 = RS::get_singleton()->directional_light_create();
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RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
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EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
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@ -101,8 +101,8 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
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mesh_xform = (*p_transforms)[i];
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}
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RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
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VS::get_singleton()->instance_set_transform(inst, mesh_xform);
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RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
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RS::get_singleton()->instance_set_transform(inst, mesh_xform);
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AABB aabb = mesh->get_aabb();
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Vector3 ofs = aabb.position + aabb.size * 0.5;
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@ -121,32 +121,32 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
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xform.invert();
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xform = mesh_xform * xform;
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VS::get_singleton()->camera_set_transform(camera, xform * Transform(Basis(), Vector3(0, 0, 3)));
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VS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
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RS::get_singleton()->camera_set_transform(camera, xform * Transform(Basis(), Vector3(0, 0, 3)));
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RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
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VS::get_singleton()->instance_set_transform(light_instance, xform * Transform().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
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VS::get_singleton()->instance_set_transform(light_instance2, xform * Transform().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
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RS::get_singleton()->instance_set_transform(light_instance, xform * Transform().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
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RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
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ep.step(TTR("Thumbnail..."), i);
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Main::iteration();
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Main::iteration();
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Ref<Image> img = VS::get_singleton()->texture_2d_get(viewport_texture);
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Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
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ERR_CONTINUE(!img.is_valid() || img->empty());
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Ref<ImageTexture> it(memnew(ImageTexture));
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it->create_from_image(img);
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VS::get_singleton()->free(inst);
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RS::get_singleton()->free(inst);
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textures.push_back(it);
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}
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VS::get_singleton()->free(viewport);
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VS::get_singleton()->free(light);
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VS::get_singleton()->free(light_instance);
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VS::get_singleton()->free(light2);
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VS::get_singleton()->free(light_instance2);
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VS::get_singleton()->free(camera);
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VS::get_singleton()->free(scenario);
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RS::get_singleton()->free(viewport);
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RS::get_singleton()->free(light);
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RS::get_singleton()->free(light_instance);
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RS::get_singleton()->free(light2);
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RS::get_singleton()->free(light_instance2);
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RS::get_singleton()->free(camera);
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RS::get_singleton()->free(scenario);
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return textures;
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}
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@ -465,7 +465,7 @@ void EditorResourcePreview::stop() {
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preview_sem.post();
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while (!exited) {
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OS::get_singleton()->delay_usec(10000);
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VisualServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server
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RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server
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}
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Thread::wait_to_finish(thread);
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memdelete(thread);
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@ -922,10 +922,10 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
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if (has_weights) {
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Vector<float> weights;
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Vector<int> bones;
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weights.resize(VS::ARRAY_WEIGHTS_SIZE);
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bones.resize(VS::ARRAY_WEIGHTS_SIZE);
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weights.resize(RS::ARRAY_WEIGHTS_SIZE);
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bones.resize(RS::ARRAY_WEIGHTS_SIZE);
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//float sum=0.0;
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for (int l = 0; l < VS::ARRAY_WEIGHTS_SIZE; l++) {
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for (int l = 0; l < RS::ARRAY_WEIGHTS_SIZE; l++) {
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if (l < vertex_array[k].weights.size()) {
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weights.write[l] = vertex_array[k].weights[l].weight;
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bones.write[l] = vertex_array[k].weights[l].bone_idx;
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@ -963,7 +963,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
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////////////////////////////
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Array d = surftool->commit_to_arrays();
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d.resize(VS::ARRAY_MAX);
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d.resize(RS::ARRAY_MAX);
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Array mr;
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@ -36,7 +36,7 @@
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTexture> &p_tex, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_channel) {
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void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTexture> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
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MutexLock lock(singleton->mutex);
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@ -35,7 +35,7 @@
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#include "core/io/resource_importer.h"
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#include "core/os/file_access.h"
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#include "scene/resources/texture.h"
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#include "servers/visual_server.h"
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#include "servers/rendering_server.h"
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class StreamTexture;
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@ -63,16 +63,16 @@ protected:
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int flags;
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String normal_path_for_roughness;
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VS::TextureDetectRoughnessChannel channel_for_roughness;
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RS::TextureDetectRoughnessChannel channel_for_roughness;
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MakeInfo() {
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flags = 0;
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channel_for_roughness = VS::TEXTURE_DETECT_ROUGNHESS_R;
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channel_for_roughness = RS::TEXTURE_DETECT_ROUGNHESS_R;
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}
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};
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Map<StringName, MakeInfo> make_flags;
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static void _texture_reimport_roughness(const Ref<StreamTexture> &p_tex, const String &p_normal_path, VisualServer::TextureDetectRoughnessChannel p_channel);
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static void _texture_reimport_roughness(const Ref<StreamTexture> &p_tex, const String &p_normal_path, RenderingServer::TextureDetectRoughnessChannel p_channel);
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static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex);
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static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex);
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@ -86,7 +86,7 @@ void EditorNode3DGizmo::clear() {
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for (int i = 0; i < instances.size(); i++) {
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if (instances[i].instance.is_valid())
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VS::get_singleton()->free(instances[i].instance);
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RS::get_singleton()->free(instances[i].instance);
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}
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billboard_handle = false;
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@ -168,16 +168,16 @@ void EditorNode3DGizmo::set_spatial_node(Node3D *p_node) {
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void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden) {
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instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
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VS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
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instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
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RS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
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if (skin_reference.is_valid()) {
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VS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton());
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RS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton());
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}
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if (extra_margin)
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VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF);
|
||||
RS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
|
||||
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, RS::SHADOW_CASTING_SETTING_OFF);
|
||||
int layer = p_hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
|
||||
VS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
|
||||
RS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
|
||||
}
|
||||
|
||||
void EditorNode3DGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) {
|
||||
|
|
@ -191,9 +191,9 @@ void EditorNode3DGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard,
|
|||
ins.material = p_material;
|
||||
if (valid) {
|
||||
ins.create_instance(spatial_node, hidden);
|
||||
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
|
||||
RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
|
||||
if (ins.material.is_valid()) {
|
||||
VS::get_singleton()->instance_geometry_set_material_override(ins.instance, p_material->get_rid());
|
||||
RS::get_singleton()->instance_geometry_set_material_override(ins.instance, p_material->get_rid());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -246,7 +246,7 @@ void EditorNode3DGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mate
|
|||
ins.mesh = mesh;
|
||||
if (valid) {
|
||||
ins.create_instance(spatial_node, hidden);
|
||||
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
|
||||
RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
|
||||
}
|
||||
|
||||
instances.push_back(ins);
|
||||
|
|
@ -310,7 +310,7 @@ void EditorNode3DGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
|
|||
ins.billboard = true;
|
||||
if (valid) {
|
||||
ins.create_instance(spatial_node, hidden);
|
||||
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
|
||||
RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
|
||||
}
|
||||
|
||||
selectable_icon_size = p_scale;
|
||||
|
|
@ -346,8 +346,8 @@ void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<
|
|||
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
|
||||
|
||||
Array a;
|
||||
a.resize(VS::ARRAY_MAX);
|
||||
a[VS::ARRAY_VERTEX] = p_handles;
|
||||
a.resize(RS::ARRAY_MAX);
|
||||
a[RS::ARRAY_VERTEX] = p_handles;
|
||||
Vector<Color> colors;
|
||||
{
|
||||
colors.resize(p_handles.size());
|
||||
|
|
@ -364,7 +364,7 @@ void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<
|
|||
w[i] = col;
|
||||
}
|
||||
}
|
||||
a[VS::ARRAY_COLOR] = colors;
|
||||
a[RS::ARRAY_COLOR] = colors;
|
||||
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
|
||||
mesh->surface_set_material(0, p_material);
|
||||
|
||||
|
|
@ -384,7 +384,7 @@ void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<
|
|||
ins.extra_margin = true;
|
||||
if (valid) {
|
||||
ins.create_instance(spatial_node, hidden);
|
||||
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
|
||||
RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
|
||||
}
|
||||
instances.push_back(ins);
|
||||
if (!p_secondary) {
|
||||
|
|
@ -410,14 +410,14 @@ void EditorNode3DGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size,
|
|||
cubem.set_size(p_size);
|
||||
|
||||
Array arrays = cubem.surface_get_arrays(0);
|
||||
PackedVector3Array vertex = arrays[VS::ARRAY_VERTEX];
|
||||
PackedVector3Array vertex = arrays[RS::ARRAY_VERTEX];
|
||||
Vector3 *w = vertex.ptrw();
|
||||
|
||||
for (int i = 0; i < vertex.size(); ++i) {
|
||||
w[i] += p_position;
|
||||
}
|
||||
|
||||
arrays[VS::ARRAY_VERTEX] = vertex;
|
||||
arrays[RS::ARRAY_VERTEX] = vertex;
|
||||
|
||||
Ref<ArrayMesh> m = memnew(ArrayMesh);
|
||||
m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), arrays);
|
||||
|
|
@ -708,7 +708,7 @@ void EditorNode3DGizmo::transform() {
|
|||
ERR_FAIL_COND(!spatial_node);
|
||||
ERR_FAIL_COND(!valid);
|
||||
for (int i = 0; i < instances.size(); i++) {
|
||||
VS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform());
|
||||
RS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -720,7 +720,7 @@ void EditorNode3DGizmo::free() {
|
|||
for (int i = 0; i < instances.size(); i++) {
|
||||
|
||||
if (instances[i].instance.is_valid())
|
||||
VS::get_singleton()->free(instances[i].instance);
|
||||
RS::get_singleton()->free(instances[i].instance);
|
||||
instances.write[i].instance = RID();
|
||||
}
|
||||
|
||||
|
|
@ -733,7 +733,7 @@ void EditorNode3DGizmo::set_hidden(bool p_hidden) {
|
|||
hidden = p_hidden;
|
||||
int layer = hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
|
||||
for (int i = 0; i < instances.size(); ++i) {
|
||||
VS::get_singleton()->instance_set_layer_mask(instances[i].instance, layer);
|
||||
RS::get_singleton()->instance_set_layer_mask(instances[i].instance, layer);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1585,7 +1585,7 @@ Position3DNode3DGizmoPlugin::Position3DNode3DGizmoPlugin() {
|
|||
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
||||
|
||||
Array d;
|
||||
d.resize(VS::ARRAY_MAX);
|
||||
d.resize(RS::ARRAY_MAX);
|
||||
d[Mesh::ARRAY_VERTEX] = cursor_points;
|
||||
d[Mesh::ARRAY_COLOR] = cursor_colors;
|
||||
pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@
|
|||
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
|
||||
#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
|
||||
#include "scene/main/window.h"
|
||||
#include "servers/visual_server.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
void AnimationPlayerEditor::_node_removed(Node *p_node) {
|
||||
|
||||
|
|
@ -947,8 +947,8 @@ void AnimationPlayerEditor::forward_canvas_force_draw_over_viewport(Control *p_o
|
|||
alpha += alpha_step;
|
||||
|
||||
if (onion.captures_valid[cidx]) {
|
||||
VS::get_singleton()->canvas_item_add_texture_rect_region(
|
||||
ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
|
||||
RS::get_singleton()->canvas_item_add_texture_rect_region(
|
||||
ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
|
||||
}
|
||||
|
||||
cidx++;
|
||||
|
|
@ -961,8 +961,8 @@ void AnimationPlayerEditor::forward_canvas_force_draw_over_viewport(Control *p_o
|
|||
alpha -= alpha_step;
|
||||
|
||||
if (onion.captures_valid[cidx]) {
|
||||
VS::get_singleton()->canvas_item_add_texture_rect_region(
|
||||
ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
|
||||
RS::get_singleton()->canvas_item_add_texture_rect_region(
|
||||
ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
|
||||
}
|
||||
|
||||
cidx++;
|
||||
|
|
@ -1318,17 +1318,17 @@ void AnimationPlayerEditor::_allocate_onion_layers() {
|
|||
bool is_present = onion.differences_only && i == captures - 1;
|
||||
|
||||
// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport.
|
||||
onion.captures.write[i] = VS::get_singleton()->viewport_create();
|
||||
onion.captures.write[i] = RS::get_singleton()->viewport_create();
|
||||
|
||||
VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
|
||||
VS::get_singleton()->viewport_set_update_mode(onion.captures[i], VS::VIEWPORT_UPDATE_ALWAYS);
|
||||
VS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
|
||||
VS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
|
||||
RS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
|
||||
RS::get_singleton()->viewport_set_update_mode(onion.captures[i], RS::VIEWPORT_UPDATE_ALWAYS);
|
||||
RS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
|
||||
RS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
|
||||
}
|
||||
|
||||
// Reset the capture canvas item to the current root viewport texture (defensive).
|
||||
VS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
|
||||
VS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid());
|
||||
RS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
|
||||
RS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid());
|
||||
|
||||
onion.capture_size = capture_size;
|
||||
}
|
||||
|
|
@ -1337,7 +1337,7 @@ void AnimationPlayerEditor::_free_onion_layers() {
|
|||
|
||||
for (int i = 0; i < onion.captures.size(); i++) {
|
||||
if (onion.captures[i].is_valid()) {
|
||||
VS::get_singleton()->free(onion.captures[i]);
|
||||
RS::get_singleton()->free(onion.captures[i]);
|
||||
}
|
||||
}
|
||||
onion.captures.clear();
|
||||
|
|
@ -1421,18 +1421,18 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
|
|||
// Tweak the root viewport to ensure it's rendered before our target.
|
||||
RID root_vp = get_tree()->get_root()->get_viewport_rid();
|
||||
Rect2 root_vp_screen_rect = Rect2(Vector2(), get_tree()->get_root()->get_size());
|
||||
VS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
|
||||
VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_ALWAYS);
|
||||
RS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
|
||||
RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_ALWAYS);
|
||||
|
||||
RID present_rid;
|
||||
if (onion.differences_only) {
|
||||
// Capture present scene as it is.
|
||||
VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
|
||||
RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
|
||||
present_rid = onion.captures[onion.captures.size() - 1];
|
||||
VS::get_singleton()->viewport_set_active(present_rid, true);
|
||||
VS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
|
||||
VS::get_singleton()->draw(false);
|
||||
VS::get_singleton()->viewport_set_active(present_rid, false);
|
||||
RS::get_singleton()->viewport_set_active(present_rid, true);
|
||||
RS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
|
||||
RS::get_singleton()->draw(false);
|
||||
RS::get_singleton()->viewport_set_active(present_rid, false);
|
||||
}
|
||||
|
||||
// Backup current animation state.
|
||||
|
|
@ -1441,10 +1441,10 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
|
|||
|
||||
// Render every past/future step with the capture shader.
|
||||
|
||||
VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
|
||||
RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
|
||||
onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/default_clear_color"));
|
||||
onion.capture.material->set_shader_param("differences_only", onion.differences_only);
|
||||
onion.capture.material->set_shader_param("present", onion.differences_only ? VS::get_singleton()->viewport_get_texture(present_rid) : RID());
|
||||
onion.capture.material->set_shader_param("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID());
|
||||
|
||||
int step_off_a = onion.past ? -onion.steps : 0;
|
||||
int step_off_b = onion.future ? onion.steps : 0;
|
||||
|
|
@ -1468,19 +1468,19 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
|
|||
get_tree()->flush_transform_notifications(); // Needed for transforms of Node3Ds.
|
||||
values_backup.update_skeletons(); // Needed for Skeletons (2D & 3D).
|
||||
|
||||
VS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
|
||||
VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
|
||||
VS::get_singleton()->draw(false);
|
||||
VS::get_singleton()->viewport_set_active(onion.captures[cidx], false);
|
||||
RS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
|
||||
RS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
|
||||
RS::get_singleton()->draw(false);
|
||||
RS::get_singleton()->viewport_set_active(onion.captures[cidx], false);
|
||||
}
|
||||
|
||||
cidx++;
|
||||
}
|
||||
|
||||
// Restore root viewport.
|
||||
VS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
|
||||
VS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect);
|
||||
VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_WHEN_VISIBLE);
|
||||
RS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
|
||||
RS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect);
|
||||
RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
|
||||
|
||||
// Restore animation state
|
||||
// (Seeking with update=true wouldn't do the trick because the current value of the properties
|
||||
|
|
@ -1764,9 +1764,9 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
|
|||
onion.last_frame = 0;
|
||||
onion.can_overlay = false;
|
||||
onion.capture_size = Size2();
|
||||
onion.capture.canvas = VS::get_singleton()->canvas_create();
|
||||
onion.capture.canvas_item = VS::get_singleton()->canvas_item_create();
|
||||
VS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
|
||||
onion.capture.canvas = RS::get_singleton()->canvas_create();
|
||||
onion.capture.canvas_item = RS::get_singleton()->canvas_item_create();
|
||||
RS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
|
||||
|
||||
onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial));
|
||||
|
||||
|
|
@ -1792,14 +1792,14 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
|
|||
COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask); \
|
||||
} \
|
||||
");
|
||||
VS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
|
||||
RS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
|
||||
}
|
||||
|
||||
AnimationPlayerEditor::~AnimationPlayerEditor() {
|
||||
|
||||
_free_onion_layers();
|
||||
VS::get_singleton()->free(onion.capture.canvas);
|
||||
VS::get_singleton()->free(onion.capture.canvas_item);
|
||||
RS::get_singleton()->free(onion.capture.canvas);
|
||||
RS::get_singleton()->free(onion.capture.canvas_item);
|
||||
}
|
||||
|
||||
void AnimationPlayerEditorPlugin::_notification(int p_what) {
|
||||
|
|
|
|||
|
|
@ -89,7 +89,7 @@ void AudioStreamEditor::_draw_preview() {
|
|||
Vector<Color> color;
|
||||
color.push_back(get_theme_color("contrast_color_2", "Editor"));
|
||||
|
||||
VS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), lines, color);
|
||||
RS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), lines, color);
|
||||
}
|
||||
|
||||
void AudioStreamEditor::_preview_changed(ObjectID p_which) {
|
||||
|
|
|
|||
|
|
@ -3427,7 +3427,7 @@ void CanvasItemEditor::_draw_straight_line(Point2 p_from, Point2 p_to, Color p_c
|
|||
}
|
||||
}
|
||||
if (points.size() >= 2) {
|
||||
VisualServer::get_singleton()->canvas_item_add_line(ci, points[0], points[1], p_color);
|
||||
RenderingServer::get_singleton()->canvas_item_add_line(ci, points[0], points[1], p_color);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3455,7 +3455,7 @@ void CanvasItemEditor::_draw_axis() {
|
|||
};
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
VisualServer::get_singleton()->canvas_item_add_line(ci, screen_endpoints[i], screen_endpoints[(i + 1) % 4], area_axis_color);
|
||||
RenderingServer::get_singleton()->canvas_item_add_line(ci, screen_endpoints[i], screen_endpoints[(i + 1) % 4], area_axis_color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3512,8 +3512,8 @@ void CanvasItemEditor::_draw_bones() {
|
|||
outline_colors.push_back(bone_outline_color);
|
||||
}
|
||||
|
||||
VisualServer::get_singleton()->canvas_item_add_polygon(ci, bone_shape_outline, outline_colors);
|
||||
VisualServer::get_singleton()->canvas_item_add_primitive(ci, bone_shape, colors, Vector<Vector2>(), RID());
|
||||
RenderingServer::get_singleton()->canvas_item_add_polygon(ci, bone_shape_outline, outline_colors);
|
||||
RenderingServer::get_singleton()->canvas_item_add_primitive(ci, bone_shape, colors, Vector<Vector2>(), RID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3744,7 +3744,7 @@ void CanvasItemEditor::_draw_viewport() {
|
|||
}
|
||||
|
||||
RID ci = viewport->get_canvas_item();
|
||||
VisualServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());
|
||||
RenderingServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());
|
||||
|
||||
EditorPluginList *over_plugin_list = editor->get_editor_plugins_over();
|
||||
if (!over_plugin_list->empty()) {
|
||||
|
|
@ -4911,7 +4911,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
|
|||
|
||||
bool preview = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(PREVIEW_CANVAS_SCALE));
|
||||
preview = !preview;
|
||||
VS::get_singleton()->canvas_set_disable_scale(!preview);
|
||||
RS::get_singleton()->canvas_set_disable_scale(!preview);
|
||||
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(PREVIEW_CANVAS_SCALE), preview);
|
||||
|
||||
} break;
|
||||
|
|
@ -5818,13 +5818,13 @@ void CanvasItemEditorPlugin::make_visible(bool p_visible) {
|
|||
if (p_visible) {
|
||||
canvas_item_editor->show();
|
||||
canvas_item_editor->set_physics_process(true);
|
||||
VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false);
|
||||
RenderingServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false);
|
||||
|
||||
} else {
|
||||
|
||||
canvas_item_editor->hide();
|
||||
canvas_item_editor->set_physics_process(false);
|
||||
VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), true);
|
||||
RenderingServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -6307,7 +6307,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
|
|||
label_desc->hide();
|
||||
canvas_item_editor->get_controls_container()->add_child(label_desc);
|
||||
|
||||
VS::get_singleton()->canvas_set_disable_scale(true);
|
||||
RS::get_singleton()->canvas_set_disable_scale(true);
|
||||
}
|
||||
|
||||
CanvasItemEditorViewport::~CanvasItemEditorViewport() {
|
||||
|
|
|
|||
|
|
@ -328,19 +328,19 @@ Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Si
|
|||
|
||||
if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
|
||||
|
||||
VS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
|
||||
RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
|
||||
|
||||
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
|
||||
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
|
||||
|
||||
preview_done = false;
|
||||
VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMaterialPreviewPlugin *>(this), "_preview_done", Variant());
|
||||
RS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMaterialPreviewPlugin *>(this), "_preview_done", Variant());
|
||||
|
||||
while (!preview_done) {
|
||||
OS::get_singleton()->delay_usec(10);
|
||||
}
|
||||
|
||||
Ref<Image> img = VS::get_singleton()->texture_2d_get(viewport_texture);
|
||||
VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
|
||||
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
|
||||
RS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
|
||||
|
||||
ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
|
||||
|
||||
|
|
@ -358,35 +358,35 @@ Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Si
|
|||
|
||||
EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
|
||||
|
||||
scenario = VS::get_singleton()->scenario_create();
|
||||
scenario = RS::get_singleton()->scenario_create();
|
||||
|
||||
viewport = VS::get_singleton()->viewport_create();
|
||||
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
|
||||
VS::get_singleton()->viewport_set_scenario(viewport, scenario);
|
||||
VS::get_singleton()->viewport_set_size(viewport, 128, 128);
|
||||
VS::get_singleton()->viewport_set_transparent_background(viewport, true);
|
||||
VS::get_singleton()->viewport_set_active(viewport, true);
|
||||
viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
|
||||
viewport = RS::get_singleton()->viewport_create();
|
||||
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
|
||||
RS::get_singleton()->viewport_set_scenario(viewport, scenario);
|
||||
RS::get_singleton()->viewport_set_size(viewport, 128, 128);
|
||||
RS::get_singleton()->viewport_set_transparent_background(viewport, true);
|
||||
RS::get_singleton()->viewport_set_active(viewport, true);
|
||||
viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
|
||||
|
||||
camera = VS::get_singleton()->camera_create();
|
||||
VS::get_singleton()->viewport_attach_camera(viewport, camera);
|
||||
VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
|
||||
VS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
|
||||
camera = RS::get_singleton()->camera_create();
|
||||
RS::get_singleton()->viewport_attach_camera(viewport, camera);
|
||||
RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
|
||||
RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
|
||||
|
||||
light = VS::get_singleton()->directional_light_create();
|
||||
light_instance = VS::get_singleton()->instance_create2(light, scenario);
|
||||
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
|
||||
light = RS::get_singleton()->directional_light_create();
|
||||
light_instance = RS::get_singleton()->instance_create2(light, scenario);
|
||||
RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
|
||||
|
||||
light2 = VS::get_singleton()->directional_light_create();
|
||||
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
|
||||
//VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
|
||||
light2 = RS::get_singleton()->directional_light_create();
|
||||
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
|
||||
//RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
|
||||
|
||||
light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
|
||||
light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
|
||||
|
||||
VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
|
||||
RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
|
||||
|
||||
sphere = VS::get_singleton()->mesh_create();
|
||||
sphere_instance = VS::get_singleton()->instance_create2(sphere, scenario);
|
||||
sphere = RS::get_singleton()->mesh_create();
|
||||
sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario);
|
||||
|
||||
int lats = 32;
|
||||
int lons = 32;
|
||||
|
|
@ -453,25 +453,25 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
|
|||
}
|
||||
|
||||
Array arr;
|
||||
arr.resize(VS::ARRAY_MAX);
|
||||
arr[VS::ARRAY_VERTEX] = vertices;
|
||||
arr[VS::ARRAY_NORMAL] = normals;
|
||||
arr[VS::ARRAY_TANGENT] = tangents;
|
||||
arr[VS::ARRAY_TEX_UV] = uvs;
|
||||
VS::get_singleton()->mesh_add_surface_from_arrays(sphere, VS::PRIMITIVE_TRIANGLES, arr);
|
||||
arr.resize(RS::ARRAY_MAX);
|
||||
arr[RS::ARRAY_VERTEX] = vertices;
|
||||
arr[RS::ARRAY_NORMAL] = normals;
|
||||
arr[RS::ARRAY_TANGENT] = tangents;
|
||||
arr[RS::ARRAY_TEX_UV] = uvs;
|
||||
RS::get_singleton()->mesh_add_surface_from_arrays(sphere, RS::PRIMITIVE_TRIANGLES, arr);
|
||||
}
|
||||
|
||||
EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
|
||||
|
||||
VS::get_singleton()->free(sphere);
|
||||
VS::get_singleton()->free(sphere_instance);
|
||||
VS::get_singleton()->free(viewport);
|
||||
VS::get_singleton()->free(light);
|
||||
VS::get_singleton()->free(light_instance);
|
||||
VS::get_singleton()->free(light2);
|
||||
VS::get_singleton()->free(light_instance2);
|
||||
VS::get_singleton()->free(camera);
|
||||
VS::get_singleton()->free(scenario);
|
||||
RS::get_singleton()->free(sphere);
|
||||
RS::get_singleton()->free(sphere_instance);
|
||||
RS::get_singleton()->free(viewport);
|
||||
RS::get_singleton()->free(light);
|
||||
RS::get_singleton()->free(light_instance);
|
||||
RS::get_singleton()->free(light2);
|
||||
RS::get_singleton()->free(light_instance2);
|
||||
RS::get_singleton()->free(camera);
|
||||
RS::get_singleton()->free(scenario);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -706,7 +706,7 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
|
|||
Ref<Mesh> mesh = p_from;
|
||||
ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture2D>());
|
||||
|
||||
VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
|
||||
RS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
|
||||
|
||||
AABB aabb = mesh->get_aabb();
|
||||
Vector3 ofs = aabb.position + aabb.size * 0.5;
|
||||
|
|
@ -723,21 +723,21 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
|
|||
xform.basis.scale(Vector3(m, m, m));
|
||||
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
|
||||
xform.origin.z -= rot_aabb.size.z * 2;
|
||||
VS::get_singleton()->instance_set_transform(mesh_instance, xform);
|
||||
RS::get_singleton()->instance_set_transform(mesh_instance, xform);
|
||||
|
||||
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
|
||||
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
|
||||
|
||||
preview_done = false;
|
||||
VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMeshPreviewPlugin *>(this), "_preview_done", Variant());
|
||||
RS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMeshPreviewPlugin *>(this), "_preview_done", Variant());
|
||||
|
||||
while (!preview_done) {
|
||||
OS::get_singleton()->delay_usec(10);
|
||||
}
|
||||
|
||||
Ref<Image> img = VS::get_singleton()->texture_2d_get(viewport_texture);
|
||||
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
|
||||
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
|
||||
|
||||
VS::get_singleton()->instance_set_base(mesh_instance, RID());
|
||||
RS::get_singleton()->instance_set_base(mesh_instance, RID());
|
||||
|
||||
img->convert(Image::FORMAT_RGBA8);
|
||||
|
||||
|
|
@ -759,49 +759,49 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
|
|||
|
||||
EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
|
||||
|
||||
scenario = VS::get_singleton()->scenario_create();
|
||||
scenario = RS::get_singleton()->scenario_create();
|
||||
|
||||
viewport = VS::get_singleton()->viewport_create();
|
||||
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
|
||||
VS::get_singleton()->viewport_set_scenario(viewport, scenario);
|
||||
VS::get_singleton()->viewport_set_size(viewport, 128, 128);
|
||||
VS::get_singleton()->viewport_set_transparent_background(viewport, true);
|
||||
VS::get_singleton()->viewport_set_active(viewport, true);
|
||||
viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
|
||||
viewport = RS::get_singleton()->viewport_create();
|
||||
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
|
||||
RS::get_singleton()->viewport_set_scenario(viewport, scenario);
|
||||
RS::get_singleton()->viewport_set_size(viewport, 128, 128);
|
||||
RS::get_singleton()->viewport_set_transparent_background(viewport, true);
|
||||
RS::get_singleton()->viewport_set_active(viewport, true);
|
||||
viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
|
||||
|
||||
camera = VS::get_singleton()->camera_create();
|
||||
VS::get_singleton()->viewport_attach_camera(viewport, camera);
|
||||
VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
|
||||
//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
|
||||
VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
|
||||
camera = RS::get_singleton()->camera_create();
|
||||
RS::get_singleton()->viewport_attach_camera(viewport, camera);
|
||||
RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
|
||||
//RS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
|
||||
RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
|
||||
|
||||
light = VS::get_singleton()->directional_light_create();
|
||||
light_instance = VS::get_singleton()->instance_create2(light, scenario);
|
||||
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
|
||||
light = RS::get_singleton()->directional_light_create();
|
||||
light_instance = RS::get_singleton()->instance_create2(light, scenario);
|
||||
RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
|
||||
|
||||
light2 = VS::get_singleton()->directional_light_create();
|
||||
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
|
||||
//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
|
||||
light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
|
||||
light2 = RS::get_singleton()->directional_light_create();
|
||||
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
|
||||
//RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
|
||||
light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
|
||||
|
||||
VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
|
||||
RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
|
||||
|
||||
//sphere = VS::get_singleton()->mesh_create();
|
||||
mesh_instance = VS::get_singleton()->instance_create();
|
||||
VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
|
||||
//sphere = RS::get_singleton()->mesh_create();
|
||||
mesh_instance = RS::get_singleton()->instance_create();
|
||||
RS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
|
||||
}
|
||||
|
||||
EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
|
||||
|
||||
//VS::get_singleton()->free(sphere);
|
||||
VS::get_singleton()->free(mesh_instance);
|
||||
VS::get_singleton()->free(viewport);
|
||||
VS::get_singleton()->free(light);
|
||||
VS::get_singleton()->free(light_instance);
|
||||
VS::get_singleton()->free(light2);
|
||||
VS::get_singleton()->free(light_instance2);
|
||||
VS::get_singleton()->free(camera);
|
||||
VS::get_singleton()->free(scenario);
|
||||
//RS::get_singleton()->free(sphere);
|
||||
RS::get_singleton()->free(mesh_instance);
|
||||
RS::get_singleton()->free(viewport);
|
||||
RS::get_singleton()->free(light);
|
||||
RS::get_singleton()->free(light_instance);
|
||||
RS::get_singleton()->free(light2);
|
||||
RS::get_singleton()->free(light_instance2);
|
||||
RS::get_singleton()->free(camera);
|
||||
RS::get_singleton()->free(scenario);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -849,16 +849,16 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path,
|
|||
font->draw(canvas_item, pos, sampled_text);
|
||||
|
||||
preview_done = false;
|
||||
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
|
||||
VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorFontPreviewPlugin *>(this), "_preview_done", Variant());
|
||||
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
|
||||
RS::get_singleton()->request_frame_drawn_callback(const_cast<EditorFontPreviewPlugin *>(this), "_preview_done", Variant());
|
||||
|
||||
while (!preview_done) {
|
||||
OS::get_singleton()->delay_usec(10);
|
||||
}
|
||||
|
||||
VS::get_singleton()->canvas_item_clear(canvas_item);
|
||||
RS::get_singleton()->canvas_item_clear(canvas_item);
|
||||
|
||||
Ref<Image> img = VS::get_singleton()->texture_2d_get(viewport_texture);
|
||||
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
|
||||
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
|
||||
|
||||
img->convert(Image::FORMAT_RGBA8);
|
||||
|
|
@ -891,22 +891,22 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate(const RES &p_from, const Size2
|
|||
|
||||
EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
|
||||
|
||||
viewport = VS::get_singleton()->viewport_create();
|
||||
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
|
||||
VS::get_singleton()->viewport_set_size(viewport, 128, 128);
|
||||
VS::get_singleton()->viewport_set_active(viewport, true);
|
||||
viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
|
||||
viewport = RS::get_singleton()->viewport_create();
|
||||
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
|
||||
RS::get_singleton()->viewport_set_size(viewport, 128, 128);
|
||||
RS::get_singleton()->viewport_set_active(viewport, true);
|
||||
viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
|
||||
|
||||
canvas = VS::get_singleton()->canvas_create();
|
||||
canvas_item = VS::get_singleton()->canvas_item_create();
|
||||
canvas = RS::get_singleton()->canvas_create();
|
||||
canvas_item = RS::get_singleton()->canvas_item_create();
|
||||
|
||||
VS::get_singleton()->viewport_attach_canvas(viewport, canvas);
|
||||
VS::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
|
||||
RS::get_singleton()->viewport_attach_canvas(viewport, canvas);
|
||||
RS::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
|
||||
}
|
||||
|
||||
EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
|
||||
|
||||
VS::get_singleton()->free(canvas_item);
|
||||
VS::get_singleton()->free(canvas);
|
||||
VS::get_singleton()->free(viewport);
|
||||
RS::get_singleton()->free(canvas_item);
|
||||
RS::get_singleton()->free(canvas);
|
||||
RS::get_singleton()->free(viewport);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -256,14 +256,14 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
|
|||
Ref<Shader> shader;
|
||||
shader.instance();
|
||||
|
||||
String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
|
||||
shader->set_code(code);
|
||||
|
||||
smat->set_shader(shader);
|
||||
|
||||
List<PropertyInfo> params;
|
||||
VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
|
||||
|
||||
|
|
@ -273,7 +273,7 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
|
|||
if (texture.is_valid()) {
|
||||
smat->set_shader_param(E->get().name, texture);
|
||||
} else {
|
||||
Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
smat->set_shader_param(E->get().name, value);
|
||||
}
|
||||
}
|
||||
|
|
@ -302,17 +302,17 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_
|
|||
Ref<Shader> shader;
|
||||
shader.instance();
|
||||
|
||||
String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
|
||||
shader->set_code(code);
|
||||
|
||||
smat->set_shader(shader);
|
||||
|
||||
List<PropertyInfo> params;
|
||||
VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
|
||||
Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
smat->set_shader_param(E->get().name, value);
|
||||
}
|
||||
|
||||
|
|
@ -340,17 +340,17 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p
|
|||
Ref<Shader> shader;
|
||||
shader.instance();
|
||||
|
||||
String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
|
||||
shader->set_code(code);
|
||||
|
||||
smat->set_shader(shader);
|
||||
|
||||
List<PropertyInfo> params;
|
||||
VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
|
||||
Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
smat->set_shader_param(E->get().name, value);
|
||||
}
|
||||
|
||||
|
|
@ -378,17 +378,17 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource>
|
|||
Ref<Shader> shader;
|
||||
shader.instance();
|
||||
|
||||
String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
|
||||
shader->set_code(code);
|
||||
|
||||
smat->set_shader(shader);
|
||||
|
||||
List<PropertyInfo> params;
|
||||
VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
|
||||
Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
smat->set_shader_param(E->get().name, value);
|
||||
}
|
||||
|
||||
|
|
@ -416,17 +416,17 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &
|
|||
Ref<Shader> shader;
|
||||
shader.instance();
|
||||
|
||||
String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
|
||||
shader->set_code(code);
|
||||
|
||||
smat->set_shader(shader);
|
||||
|
||||
List<PropertyInfo> params;
|
||||
VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
|
||||
Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
smat->set_shader_param(E->get().name, value);
|
||||
}
|
||||
|
||||
|
|
@ -454,17 +454,17 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &
|
|||
Ref<Shader> shader;
|
||||
shader.instance();
|
||||
|
||||
String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid());
|
||||
|
||||
shader->set_code(code);
|
||||
|
||||
smat->set_shader(shader);
|
||||
|
||||
List<PropertyInfo> params;
|
||||
VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
|
||||
Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
|
||||
smat->set_shader_param(E->get().name, value);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -496,7 +496,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b
|
|||
Vector3 pos = _get_ray_pos(p_pos);
|
||||
Vector2 shrinked_pos = p_pos / viewport_container->get_stretch_shrink();
|
||||
|
||||
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
|
||||
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
|
||||
Set<Ref<EditorNode3DGizmo>> found_gizmos;
|
||||
|
||||
Node *edited_scene = get_tree()->get_edited_scene_root();
|
||||
|
|
@ -563,7 +563,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_inclu
|
|||
Vector3 ray = _get_ray(p_pos);
|
||||
Vector3 pos = _get_ray_pos(p_pos);
|
||||
|
||||
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
|
||||
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
|
||||
Set<Ref<EditorNode3DGizmo>> found_gizmos;
|
||||
|
||||
r_includes_current = false;
|
||||
|
|
@ -686,7 +686,7 @@ void Node3DEditorViewport::_select_region() {
|
|||
frustum.push_back(far);
|
||||
}
|
||||
|
||||
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
|
||||
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
|
||||
Vector<Node *> selected;
|
||||
|
||||
Node *edited_scene = get_tree()->get_edited_scene_root();
|
||||
|
|
@ -2395,7 +2395,7 @@ void Node3DEditorViewport::_notification(int p_what) {
|
|||
}
|
||||
previewing = cam;
|
||||
previewing->connect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
|
||||
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
|
||||
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
|
||||
surface->update();
|
||||
}
|
||||
}
|
||||
|
|
@ -2437,7 +2437,7 @@ void Node3DEditorViewport::_notification(int p_what) {
|
|||
aabb_s.scale(se->aabb.size);
|
||||
t.basis = t.basis * aabb_s;
|
||||
|
||||
VisualServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
|
||||
RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
|
||||
}
|
||||
|
||||
if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
|
||||
|
|
@ -2643,7 +2643,7 @@ void Node3DEditorViewport::_draw() {
|
|||
if (_edit.mode == TRANSFORM_ROTATE) {
|
||||
|
||||
Point2 center = _point_to_screen(_edit.center);
|
||||
VisualServer::get_singleton()->canvas_item_add_line(
|
||||
RenderingServer::get_singleton()->canvas_item_add_line(
|
||||
ci,
|
||||
_edit.mouse_pos,
|
||||
center,
|
||||
|
|
@ -3082,51 +3082,51 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
|
|||
uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx);
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
move_gizmo_instance[i] = VS::get_singleton()->instance_create();
|
||||
VS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
|
||||
VS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
|
||||
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
|
||||
VS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
|
||||
move_gizmo_instance[i] = RS::get_singleton()->instance_create();
|
||||
RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
|
||||
RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
|
||||
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
|
||||
RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
|
||||
|
||||
move_plane_gizmo_instance[i] = VS::get_singleton()->instance_create();
|
||||
VS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
|
||||
VS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
|
||||
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
|
||||
VS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
|
||||
move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
|
||||
RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
|
||||
RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
|
||||
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
|
||||
RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
|
||||
|
||||
rotate_gizmo_instance[i] = VS::get_singleton()->instance_create();
|
||||
VS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
|
||||
VS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
|
||||
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
|
||||
VS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
|
||||
rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
|
||||
RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
|
||||
RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
|
||||
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
|
||||
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
|
||||
|
||||
scale_gizmo_instance[i] = VS::get_singleton()->instance_create();
|
||||
VS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
|
||||
VS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
|
||||
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
|
||||
VS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
|
||||
scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
|
||||
RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
|
||||
RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
|
||||
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
|
||||
RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
|
||||
|
||||
scale_plane_gizmo_instance[i] = VS::get_singleton()->instance_create();
|
||||
VS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
|
||||
VS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
|
||||
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
|
||||
VS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
|
||||
scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
|
||||
RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
|
||||
RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
|
||||
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
|
||||
RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
|
||||
}
|
||||
}
|
||||
|
||||
void Node3DEditorViewport::_finish_gizmo_instances() {
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
VS::get_singleton()->free(move_gizmo_instance[i]);
|
||||
VS::get_singleton()->free(move_plane_gizmo_instance[i]);
|
||||
VS::get_singleton()->free(rotate_gizmo_instance[i]);
|
||||
VS::get_singleton()->free(scale_gizmo_instance[i]);
|
||||
VS::get_singleton()->free(scale_plane_gizmo_instance[i]);
|
||||
RS::get_singleton()->free(move_gizmo_instance[i]);
|
||||
RS::get_singleton()->free(move_plane_gizmo_instance[i]);
|
||||
RS::get_singleton()->free(rotate_gizmo_instance[i]);
|
||||
RS::get_singleton()->free(scale_gizmo_instance[i]);
|
||||
RS::get_singleton()->free(scale_plane_gizmo_instance[i]);
|
||||
}
|
||||
}
|
||||
void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
|
||||
|
|
@ -3138,7 +3138,7 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
|
|||
|
||||
previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
|
||||
previewing = NULL;
|
||||
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
|
||||
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
|
||||
if (!preview)
|
||||
preview_camera->hide();
|
||||
view_menu->set_disabled(false);
|
||||
|
|
@ -3148,7 +3148,7 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
|
|||
|
||||
previewing = preview;
|
||||
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
|
||||
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
|
||||
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
|
||||
view_menu->set_disabled(true);
|
||||
surface->update();
|
||||
}
|
||||
|
|
@ -3161,7 +3161,7 @@ void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
|
|||
previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
|
||||
|
||||
previewing = NULL;
|
||||
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
|
||||
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
|
||||
preview_camera->set_pressed(false);
|
||||
if (!preview) {
|
||||
preview_camera->hide();
|
||||
|
|
@ -3212,11 +3212,11 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
|
|||
|
||||
if (xform.origin.distance_squared_to(camera_xform.origin) < 0.01) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
VisualServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
|
||||
VisualServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
|
||||
VisualServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
|
||||
VisualServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
|
||||
VisualServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
|
||||
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
|
||||
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
|
||||
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
|
||||
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
|
||||
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
@ -3244,16 +3244,16 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
|
|||
xform.basis.scale(scale);
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
VisualServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform);
|
||||
VisualServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
|
||||
VisualServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], xform);
|
||||
VisualServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
|
||||
VisualServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], xform);
|
||||
VisualServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
|
||||
VisualServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], xform);
|
||||
VisualServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
|
||||
VisualServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], xform);
|
||||
VisualServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
|
||||
RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform);
|
||||
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
|
||||
RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], xform);
|
||||
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
|
||||
RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], xform);
|
||||
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
|
||||
RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], xform);
|
||||
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
|
||||
RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], xform);
|
||||
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3363,7 +3363,7 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) {
|
|||
if (Object::cast_to<Camera3D>(pv)) {
|
||||
previewing = Object::cast_to<Camera3D>(pv);
|
||||
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
|
||||
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
|
||||
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
|
||||
view_menu->set_disabled(true);
|
||||
surface->update();
|
||||
preview_camera->set_pressed(true);
|
||||
|
|
@ -3478,7 +3478,7 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const
|
|||
Vector3 world_ray = _get_ray(p_pos);
|
||||
Vector3 world_pos = _get_ray_pos(p_pos);
|
||||
|
||||
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world()->get_scenario());
|
||||
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world()->get_scenario());
|
||||
Set<Ref<EditorNode3DGizmo>> found_gizmos;
|
||||
|
||||
float closest_dist = MAX_DISTANCE;
|
||||
|
|
@ -4398,7 +4398,7 @@ Node3DEditor *Node3DEditor::singleton = NULL;
|
|||
Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
|
||||
|
||||
if (sbox_instance.is_valid())
|
||||
VisualServer::get_singleton()->free(sbox_instance);
|
||||
RenderingServer::get_singleton()->free(sbox_instance);
|
||||
}
|
||||
|
||||
void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
|
||||
|
|
@ -4484,8 +4484,8 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
|
|||
Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
|
||||
|
||||
si->sp = sp;
|
||||
si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
|
||||
si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
|
||||
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF);
|
||||
|
||||
return si;
|
||||
}
|
||||
|
|
@ -4649,7 +4649,7 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
|
|||
|
||||
if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) {
|
||||
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use);
|
||||
VisualServer::get_singleton()->instance_set_visible(origin_instance, use);
|
||||
RenderingServer::get_singleton()->instance_set_visible(origin_instance, use);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4954,7 +4954,7 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
|
|||
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
|
||||
|
||||
origin_enabled = !is_checked;
|
||||
VisualServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled);
|
||||
RenderingServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled);
|
||||
// Update the grid since its appearance depends on whether the origin is enabled
|
||||
_finish_grid();
|
||||
_init_grid();
|
||||
|
|
@ -4969,7 +4969,7 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
|
|||
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (grid_enable[i]) {
|
||||
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], grid_enabled);
|
||||
RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_enabled);
|
||||
grid_visible[i] = grid_enabled;
|
||||
}
|
||||
}
|
||||
|
|
@ -5129,19 +5129,19 @@ void Node3DEditor::_init_indicators() {
|
|||
|
||||
_init_grid();
|
||||
|
||||
origin = VisualServer::get_singleton()->mesh_create();
|
||||
origin = RenderingServer::get_singleton()->mesh_create();
|
||||
Array d;
|
||||
d.resize(VS::ARRAY_MAX);
|
||||
d[VisualServer::ARRAY_VERTEX] = origin_points;
|
||||
d[VisualServer::ARRAY_COLOR] = origin_colors;
|
||||
d.resize(RS::ARRAY_MAX);
|
||||
d[RenderingServer::ARRAY_VERTEX] = origin_points;
|
||||
d[RenderingServer::ARRAY_COLOR] = origin_colors;
|
||||
|
||||
VisualServer::get_singleton()->mesh_add_surface_from_arrays(origin, VisualServer::PRIMITIVE_LINES, d);
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(origin, 0, indicator_mat->get_rid());
|
||||
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin, RenderingServer::PRIMITIVE_LINES, d);
|
||||
RenderingServer::get_singleton()->mesh_surface_set_material(origin, 0, indicator_mat->get_rid());
|
||||
|
||||
origin_instance = VisualServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
|
||||
origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world()->get_scenario());
|
||||
RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
|
||||
|
||||
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, VS::SHADOW_CASTING_SETTING_OFF);
|
||||
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
|
||||
}
|
||||
|
||||
{
|
||||
|
|
@ -5506,33 +5506,33 @@ void Node3DEditor::_init_grid() {
|
|||
grid_colors[i].push_back(line_color);
|
||||
}
|
||||
|
||||
grid[i] = VisualServer::get_singleton()->mesh_create();
|
||||
grid[i] = RenderingServer::get_singleton()->mesh_create();
|
||||
Array d;
|
||||
d.resize(VS::ARRAY_MAX);
|
||||
d[VisualServer::ARRAY_VERTEX] = grid_points[i];
|
||||
d[VisualServer::ARRAY_COLOR] = grid_colors[i];
|
||||
VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
|
||||
grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
d.resize(RS::ARRAY_MAX);
|
||||
d[RenderingServer::ARRAY_VERTEX] = grid_points[i];
|
||||
d[RenderingServer::ARRAY_COLOR] = grid_colors[i];
|
||||
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
|
||||
RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
|
||||
grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
|
||||
|
||||
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], grid_visible[i]);
|
||||
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
|
||||
VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
|
||||
RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_visible[i]);
|
||||
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
|
||||
RS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
|
||||
}
|
||||
}
|
||||
|
||||
void Node3DEditor::_finish_indicators() {
|
||||
|
||||
VisualServer::get_singleton()->free(origin_instance);
|
||||
VisualServer::get_singleton()->free(origin);
|
||||
RenderingServer::get_singleton()->free(origin_instance);
|
||||
RenderingServer::get_singleton()->free(origin);
|
||||
|
||||
_finish_grid();
|
||||
}
|
||||
|
||||
void Node3DEditor::_finish_grid() {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
VisualServer::get_singleton()->free(grid_instance[i]);
|
||||
VisualServer::get_singleton()->free(grid[i]);
|
||||
RenderingServer::get_singleton()->free(grid_instance[i]);
|
||||
RenderingServer::get_singleton()->free(grid[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5658,8 +5658,8 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
|
|||
}
|
||||
}
|
||||
|
||||
PhysicsDirectSpaceState *ss = get_tree()->get_root()->get_world()->get_direct_space_state();
|
||||
PhysicsDirectSpaceState::RayResult result;
|
||||
PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world()->get_direct_space_state();
|
||||
PhysicsDirectSpaceState3D::RayResult result;
|
||||
|
||||
Array keys = snap_data.keys();
|
||||
|
||||
|
|
@ -5952,11 +5952,11 @@ void Node3DEditor::clear() {
|
|||
viewports[i]->reset();
|
||||
}
|
||||
|
||||
VisualServer::get_singleton()->instance_set_visible(origin_instance, true);
|
||||
RenderingServer::get_singleton()->instance_set_visible(origin_instance, true);
|
||||
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (grid_enable[i]) {
|
||||
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], true);
|
||||
RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], true);
|
||||
grid_visible[i] = true;
|
||||
}
|
||||
}
|
||||
|
|
@ -6313,7 +6313,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
|
|||
|
||||
xform_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_xform_dialog_action));
|
||||
|
||||
scenario_debug = VisualServer::SCENARIO_DEBUG_DISABLED;
|
||||
scenario_debug = RenderingServer::SCENARIO_DEBUG_DISABLED;
|
||||
|
||||
selected = NULL;
|
||||
|
||||
|
|
|
|||
|
|
@ -578,7 +578,7 @@ private:
|
|||
ToolMode tool_mode;
|
||||
bool orthogonal;
|
||||
|
||||
VisualServer::ScenarioDebugMode scenario_debug;
|
||||
RenderingServer::ScenarioDebugMode scenario_debug;
|
||||
|
||||
RID origin;
|
||||
RID origin_instance;
|
||||
|
|
|
|||
|
|
@ -990,9 +990,9 @@ void Polygon2DEditor::_uv_draw() {
|
|||
mtx.elements[2] = -uv_draw_ofs;
|
||||
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
|
||||
|
||||
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
|
||||
RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
|
||||
uv_edit_draw->draw_texture(base_tex, Point2());
|
||||
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
|
||||
RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
|
||||
|
||||
if (snap_show_grid) {
|
||||
Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@
|
|||
#include "editor/editor_settings.h"
|
||||
#include "editor/property_editor.h"
|
||||
#include "servers/display_server.h"
|
||||
#include "servers/visual/shader_types.h"
|
||||
#include "servers/rendering/shader_types.h"
|
||||
|
||||
/*** SHADER SCRIPT EDITOR ****/
|
||||
|
||||
|
|
@ -150,16 +150,16 @@ void ShaderTextEditor::_load_theme_settings() {
|
|||
|
||||
if (shader.is_valid()) {
|
||||
|
||||
for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
|
||||
for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
|
||||
|
||||
for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
|
||||
keywords.push_back(F->key());
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).size(); i++) {
|
||||
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) {
|
||||
|
||||
keywords.push_back(ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))[i]);
|
||||
keywords.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -200,7 +200,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
|
|||
ShaderLanguage sl;
|
||||
String calltip;
|
||||
|
||||
sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), r_options, calltip);
|
||||
sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), r_options, calltip);
|
||||
|
||||
get_text_edit()->set_code_hint(calltip);
|
||||
}
|
||||
|
|
@ -215,7 +215,7 @@ void ShaderTextEditor::_validate_script() {
|
|||
|
||||
ShaderLanguage sl;
|
||||
|
||||
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types());
|
||||
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types());
|
||||
|
||||
if (err != OK) {
|
||||
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@
|
|||
#include "scene/gui/text_edit.h"
|
||||
#include "scene/main/timer.h"
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#include "scene/resources/shader.h"
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#include "servers/visual/shader_language.h"
|
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#include "servers/rendering/shader_language.h"
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|
||||
class ShaderTextEditor : public CodeTextEditor {
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|
||||
|
|
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@ -68,9 +68,9 @@ void TextureRegionEditor::_region_draw() {
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mtx.elements[2] = -draw_ofs * draw_zoom;
|
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mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
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|
||||
VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
|
||||
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
|
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edit_draw->draw_texture(base_tex, Point2());
|
||||
VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
|
||||
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
|
||||
|
||||
if (snap_mode == SNAP_GRID) {
|
||||
Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
|
||||
|
|
|
|||
|
|
@ -528,8 +528,8 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
|
|||
toolbar->add_child(spin_priority);
|
||||
|
||||
spin_z_index = memnew(SpinBox);
|
||||
spin_z_index->set_min(VS::CANVAS_ITEM_Z_MIN);
|
||||
spin_z_index->set_max(VS::CANVAS_ITEM_Z_MAX);
|
||||
spin_z_index->set_min(RS::CANVAS_ITEM_Z_MIN);
|
||||
spin_z_index->set_max(RS::CANVAS_ITEM_Z_MAX);
|
||||
spin_z_index->set_step(1);
|
||||
spin_z_index->set_custom_minimum_size(Size2(100, 0));
|
||||
spin_z_index->connect("value_changed", callable_mp(this, &TileSetEditor::_on_z_index_changed));
|
||||
|
|
@ -3485,7 +3485,7 @@ void TilesetEditorContext::_get_property_list(List<PropertyInfo> *p_list) const
|
|||
p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_navigation_offset"));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::INT, "tile_z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"));
|
||||
p_list->push_back(PropertyInfo(Variant::INT, "tile_z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"));
|
||||
}
|
||||
if (tileset_editor->edit_mode == TileSetEditor::EDITMODE_COLLISION && tileset_editor->edited_collision_shape.is_valid()) {
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, "selected_collision", PROPERTY_HINT_RESOURCE_TYPE, tileset_editor->edited_collision_shape->get_class()));
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@
|
|||
#include "scene/main/window.h"
|
||||
#include "scene/resources/visual_shader_nodes.h"
|
||||
#include "servers/display_server.h"
|
||||
#include "servers/visual/shader_types.h"
|
||||
#include "servers/rendering/shader_types.h"
|
||||
|
||||
Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
|
||||
|
||||
|
|
@ -2263,7 +2263,7 @@ void VisualShaderEditor::_update_preview() {
|
|||
|
||||
ShaderLanguage sl;
|
||||
|
||||
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types());
|
||||
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types());
|
||||
|
||||
for (int i = 0; i < preview_text->get_line_count(); i++) {
|
||||
preview_text->set_line_as_marked(i, false);
|
||||
|
|
|
|||
|
|
@ -1500,7 +1500,7 @@ void CustomPropertyEditor::_draw_easing() {
|
|||
iflp = 1.0 - iflp;
|
||||
}
|
||||
|
||||
VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(iflp * s.width, prev * s.height), Point2(ifl * s.width, h * s.height), color);
|
||||
RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2(iflp * s.width, prev * s.height), Point2(ifl * s.width, h * s.height), color);
|
||||
prev = h;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@
|
|||
#include "scene/main/window.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
#include "servers/display_server.h"
|
||||
#include "servers/visual_server.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
void SceneTreeDock::_nodes_drag_begin() {
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue