Fix typos with codespell
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns.
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0d15f6344b
commit
a647fb3e62
21 changed files with 24 additions and 24 deletions
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@ -45,7 +45,7 @@ protected:
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static void _bind_methods();
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public:
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// The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
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// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
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EXBIND0RC(Vector3, get_total_gravity)
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EXBIND0RC(real_t, get_total_angular_damp)
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@ -208,7 +208,7 @@ protected:
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static void _bind_methods();
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public:
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// The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
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// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
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EXBIND0R(RID, world_boundary_shape_create)
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EXBIND0R(RID, separation_ray_shape_create)
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@ -36,7 +36,7 @@ void UniformSetCacheRD::_invalidate(Cache *p_cache) {
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if (p_cache->prev) {
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p_cache->prev->next = p_cache->next;
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} else {
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// At begining of table
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// At beginning of table
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uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
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hash_table[table_idx] = p_cache->next;
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}
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@ -729,7 +729,7 @@ public:
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int binding; // Binding index as specified in shader.
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private:
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// In most cases only one ID is provided per binding, so avoid allocating memory unnecesarily for performance.
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// In most cases only one ID is provided per binding, so avoid allocating memory unnecessarily for performance.
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RID id; // If only one is provided, this is used.
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Vector<RID> ids; // If multiple ones are provided, this is used instead.
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