Fix typos with codespell

Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
This commit is contained in:
Rémi Verschelde 2022-03-31 14:06:10 +02:00
parent 0d15f6344b
commit a647fb3e62
21 changed files with 24 additions and 24 deletions

View file

@ -45,7 +45,7 @@ protected:
static void _bind_methods();
public:
// The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
EXBIND0RC(Vector3, get_total_gravity)
EXBIND0RC(real_t, get_total_angular_damp)
@ -208,7 +208,7 @@ protected:
static void _bind_methods();
public:
// The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
EXBIND0R(RID, world_boundary_shape_create)
EXBIND0R(RID, separation_ray_shape_create)

View file

@ -36,7 +36,7 @@ void UniformSetCacheRD::_invalidate(Cache *p_cache) {
if (p_cache->prev) {
p_cache->prev->next = p_cache->next;
} else {
// At begining of table
// At beginning of table
uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
hash_table[table_idx] = p_cache->next;
}

View file

@ -729,7 +729,7 @@ public:
int binding; // Binding index as specified in shader.
private:
// In most cases only one ID is provided per binding, so avoid allocating memory unnecesarily for performance.
// In most cases only one ID is provided per binding, so avoid allocating memory unnecessarily for performance.
RID id; // If only one is provided, this is used.
Vector<RID> ids; // If multiple ones are provided, this is used instead.