Move DisplayServer enums and typedefs to DisplayServerEnums

This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
This commit is contained in:
Rémi Verschelde 2026-02-26 12:36:47 +01:00
parent 778cf54dab
commit a447ac95ec
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GPG key ID: C3336907360768E1
160 changed files with 4584 additions and 4520 deletions

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@ -188,7 +188,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (String("mock") == DisplayServer::get_create_function_name(i)) {
DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), DisplayServer::SCREEN_PRIMARY, DisplayServer::CONTEXT_EDITOR, 0, err);
DisplayServer::create(i, "", DisplayServerEnums::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServerEnums::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), DisplayServerEnums::SCREEN_PRIMARY, DisplayServerEnums::CONTEXT_EDITOR, 0, err);
break;
}
}
@ -232,7 +232,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
memnew(SceneTree);
SceneTree::get_singleton()->initialize();
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
if (!DisplayServer::get_singleton()->has_feature(DisplayServerEnums::FEATURE_SUBWINDOWS)) {
SceneTree::get_singleton()->get_root()->set_embedding_subwindows(true);
}