Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once
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@ -1085,6 +1085,8 @@ void GodotConvexPolygonShape3D::_setup(const Vector<Vector3> &p_vertices) {
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if (err != OK) {
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ERR_PRINT("Failed to build convex hull");
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}
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extreme_vertices.resize(0);
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vertex_neighbors.resize(0);
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AABB _aabb;
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