Rename Vector parameters to be consistent
Renames parameters that were named differently across different scripting languages or their documentation to use the same name everywhere.
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9 changed files with 95 additions and 95 deletions
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@ -108,10 +108,10 @@ Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const {
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return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
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}
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Basis Vector3::outer(const Vector3 &p_b) const {
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Vector3 row0(x * p_b.x, x * p_b.y, x * p_b.z);
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Vector3 row1(y * p_b.x, y * p_b.y, y * p_b.z);
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Vector3 row2(z * p_b.x, z * p_b.y, z * p_b.z);
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Basis Vector3::outer(const Vector3 &p_with) const {
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Vector3 row0(x * p_with.x, x * p_with.y, x * p_with.z);
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Vector3 row1(y * p_with.x, y * p_with.y, y * p_with.z);
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Vector3 row2(z * p_with.x, z * p_with.y, z * p_with.z);
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return Basis(row0, row1, row2);
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}
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@ -128,9 +128,9 @@ struct Vector3 {
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return n.normalized();
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}
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_FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const;
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_FORCE_INLINE_ real_t dot(const Vector3 &p_b) const;
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Basis outer(const Vector3 &p_b) const;
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_FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
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_FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
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Basis outer(const Vector3 &p_with) const;
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_FORCE_INLINE_ Vector3 abs() const;
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_FORCE_INLINE_ Vector3 floor() const;
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@ -199,17 +199,17 @@ struct Vector3 {
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}
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};
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Vector3 Vector3::cross(const Vector3 &p_b) const {
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Vector3 Vector3::cross(const Vector3 &p_with) const {
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Vector3 ret(
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(y * p_b.z) - (z * p_b.y),
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(z * p_b.x) - (x * p_b.z),
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(x * p_b.y) - (y * p_b.x));
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(y * p_with.z) - (z * p_with.y),
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(z * p_with.x) - (x * p_with.z),
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(x * p_with.y) - (y * p_with.x));
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return ret;
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}
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real_t Vector3::dot(const Vector3 &p_b) const {
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return x * p_b.x + y * p_b.y + z * p_b.z;
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real_t Vector3::dot(const Vector3 &p_with) const {
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return x * p_with.x + y * p_with.y + z * p_with.z;
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}
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Vector3 Vector3::abs() const {
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@ -1471,7 +1471,7 @@ static void _register_variant_builtin_methods() {
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bind_method(Vector2, angle, sarray(), varray());
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bind_method(Vector2, angle_to, sarray("to"), varray());
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bind_method(Vector2, angle_to_point, sarray("to"), varray());
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bind_method(Vector2, direction_to, sarray("b"), varray());
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bind_method(Vector2, direction_to, sarray("to"), varray());
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bind_method(Vector2, distance_to, sarray("to"), varray());
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bind_method(Vector2, distance_squared_to, sarray("to"), varray());
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bind_method(Vector2, length, sarray(), varray());
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@ -1551,9 +1551,9 @@ static void _register_variant_builtin_methods() {
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bind_method(Vector3, max_axis, sarray(), varray());
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bind_method(Vector3, angle_to, sarray("to"), varray());
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bind_method(Vector3, signed_angle_to, sarray("to", "axis"), varray());
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bind_method(Vector3, direction_to, sarray("b"), varray());
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bind_method(Vector3, distance_to, sarray("b"), varray());
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bind_method(Vector3, distance_squared_to, sarray("b"), varray());
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bind_method(Vector3, direction_to, sarray("to"), varray());
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bind_method(Vector3, distance_to, sarray("to"), varray());
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bind_method(Vector3, distance_squared_to, sarray("to"), varray());
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bind_method(Vector3, length, sarray(), varray());
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bind_method(Vector3, length_squared, sarray(), varray());
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bind_method(Vector3, limit_length, sarray("length"), varray(1.0));
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