diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml index 108c928c67..9418f53f2b 100644 --- a/doc/classes/Decal.xml +++ b/doc/classes/Decal.xml @@ -108,6 +108,7 @@ [Texture2D] storing ambient occlusion, roughness, and metallic for the decal. Use this to add extra detail to decals. [b]Note:[/b] Unlike [BaseMaterial3D] whose filter mode can be adjusted on a per-material basis, the filter mode for [Decal] textures is set globally with [member ProjectSettings.rendering/textures/decals/filter]. [b]Note:[/b] Setting this texture alone will not result in a visible decal, as [member texture_albedo] must also be set. To create an ORM-only decal, load an albedo texture into [member texture_albedo] and set [member albedo_mix] to [code]0.0[/code]. The albedo texture's alpha channel will be used to determine where the underlying surface's ORM map should be overridden (and its intensity). + [b]Note:[/b] Due to technical limitations, modifying the underlying surface's roughness using [member texture_orm] does [i]not[/i] affect screen-space reflections ([member Environment.ssr_enabled]), reflections from [VoxelGI], and reflections from SDFGI ([member Environment.sdfgi_enabled]). Only reflections from [ReflectionProbe]s are affected. Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB]. Only positive values are valid (negative values will be clamped to [code]0.0[/code]). See also [member lower_fade].