Add shorthand for using singleton string names

This commit is contained in:
kobewi 2023-09-04 17:01:33 +02:00
parent 916ea002c1
commit a262d2d881
77 changed files with 382 additions and 380 deletions

View file

@ -86,10 +86,10 @@ void Container::_sort_children() {
}
notification(NOTIFICATION_PRE_SORT_CHILDREN);
emit_signal(SceneStringNames::get_singleton()->pre_sort_children);
emit_signal(SceneStringName(pre_sort_children));
notification(NOTIFICATION_SORT_CHILDREN);
emit_signal(SceneStringNames::get_singleton()->sort_children);
emit_signal(SceneStringName(sort_children));
pending_sort = false;
}

View file

@ -1606,7 +1606,7 @@ void Control::_update_minimum_size() {
if (minsize != data.last_minimum_size) {
data.last_minimum_size = minsize;
_size_changed();
emit_signal(SceneStringNames::get_singleton()->minimum_size_changed);
emit_signal(SceneStringName(minimum_size_changed));
}
}
@ -1770,7 +1770,7 @@ void Control::set_h_size_flags(BitField<SizeFlags> p_flags) {
return;
}
data.h_size_flags = p_flags;
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
emit_signal(SceneStringName(size_flags_changed));
}
BitField<Control::SizeFlags> Control::get_h_size_flags() const {
@ -1784,7 +1784,7 @@ void Control::set_v_size_flags(BitField<SizeFlags> p_flags) {
return;
}
data.v_size_flags = p_flags;
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
emit_signal(SceneStringName(size_flags_changed));
}
BitField<Control::SizeFlags> Control::get_v_size_flags() const {
@ -1799,7 +1799,7 @@ void Control::set_stretch_ratio(real_t p_ratio) {
}
data.expand = p_ratio;
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
emit_signal(SceneStringName(size_flags_changed));
}
real_t Control::get_stretch_ratio() const {
@ -1811,7 +1811,7 @@ real_t Control::get_stretch_ratio() const {
void Control::_call_gui_input(const Ref<InputEvent> &p_event) {
if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
emit_signal(SceneStringNames::get_singleton()->gui_input, p_event); // Signal should be first, so it's possible to override an event (and then accept it).
emit_signal(SceneStringName(gui_input), p_event); // Signal should be first, so it's possible to override an event (and then accept it).
}
if (!is_inside_tree() || get_viewport()->is_input_handled()) {
return; // Input was handled, abort.
@ -3299,7 +3299,7 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_RESIZED: {
emit_signal(SceneStringNames::get_singleton()->resized);
emit_signal(SceneStringName(resized));
} break;
case NOTIFICATION_DRAW: {
@ -3309,25 +3309,25 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_MOUSE_ENTER: {
emit_signal(SceneStringNames::get_singleton()->mouse_entered);
emit_signal(SceneStringName(mouse_entered));
} break;
case NOTIFICATION_MOUSE_EXIT: {
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
emit_signal(SceneStringName(mouse_exited));
} break;
case NOTIFICATION_FOCUS_ENTER: {
emit_signal(SceneStringNames::get_singleton()->focus_entered);
emit_signal(SceneStringName(focus_entered));
queue_redraw();
} break;
case NOTIFICATION_FOCUS_EXIT: {
emit_signal(SceneStringNames::get_singleton()->focus_exited);
emit_signal(SceneStringName(focus_exited));
queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
emit_signal(SceneStringNames::get_singleton()->theme_changed);
emit_signal(SceneStringName(theme_changed));
_invalidate_theme_cache();
_update_theme_item_cache();

View file

@ -111,7 +111,7 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
queue_redraw();
update_minimum_size();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
emit_signal(SceneStringName(texture_changed));
}
Ref<Texture2D> NinePatchRect::get_texture() const {

View file

@ -163,7 +163,7 @@ void VideoStreamPlayer::_notification(int p_notification) {
play();
return;
}
emit_signal(SceneStringNames::get_singleton()->finished);
emit_signal(SceneStringName(finished));
}
} break;
@ -460,7 +460,7 @@ StringName VideoStreamPlayer::get_bus() const {
return bus;
}
}
return SceneStringNames::get_singleton()->Master;
return SceneStringName(Master);
}
void VideoStreamPlayer::_validate_property(PropertyInfo &p_property) const {