Add shorthand for using singleton string names
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916ea002c1
commit
a262d2d881
77 changed files with 382 additions and 380 deletions
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@ -291,17 +291,17 @@ void CollisionObject3D::_apply_enabled() {
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void CollisionObject3D::_input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
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GDVIRTUAL_CALL(_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
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emit_signal(SceneStringNames::get_singleton()->input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
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emit_signal(SceneStringName(input_event), p_camera, p_input_event, p_pos, p_normal, p_shape);
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}
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void CollisionObject3D::_mouse_enter() {
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GDVIRTUAL_CALL(_mouse_enter);
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emit_signal(SceneStringNames::get_singleton()->mouse_entered);
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emit_signal(SceneStringName(mouse_entered));
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}
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void CollisionObject3D::_mouse_exit() {
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GDVIRTUAL_CALL(_mouse_exit);
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emit_signal(SceneStringNames::get_singleton()->mouse_exited);
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emit_signal(SceneStringName(mouse_exited));
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}
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void CollisionObject3D::set_body_mode(PhysicsServer3D::BodyMode p_mode) {
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