Add shorthand for using singleton string names
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77 changed files with 382 additions and 380 deletions
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@ -997,7 +997,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
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}
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if (!Math::is_equal_approx(time, 0.0) && active && !should_be_active) {
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active = false;
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emit_signal(SceneStringNames::get_singleton()->finished);
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emit_signal(SceneStringName(finished));
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}
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}
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