support for 2D shadow casters
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
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43 changed files with 2586 additions and 271 deletions
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@ -552,6 +552,9 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant&
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if (p_b.type==MATRIX32) {
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_RETURN( *p_a._data._matrix32 * *p_b._data._matrix32 );
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};
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if (p_b.type==VECTOR2) {
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_RETURN( p_a._data._matrix32->xform( *(const Vector2*)p_b._data._mem) );
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};
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r_valid=false;
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return;
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} break;
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