support for 2D shadow casters

Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
This commit is contained in:
Juan Linietsky 2015-03-02 00:54:10 -03:00
parent 0e732637d0
commit a1f715a4da
43 changed files with 2586 additions and 271 deletions

View file

@ -552,6 +552,9 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant&
if (p_b.type==MATRIX32) {
_RETURN( *p_a._data._matrix32 * *p_b._data._matrix32 );
};
if (p_b.type==VECTOR2) {
_RETURN( p_a._data._matrix32->xform( *(const Vector2*)p_b._data._mem) );
};
r_valid=false;
return;
} break;