Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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0f95e9f8e6
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a1846b27ea
177 changed files with 517 additions and 519 deletions
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@ -549,7 +549,7 @@ Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coo
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}
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Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
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ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
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ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
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return tile_set->map_pattern(p_position_in_tilemap, p_coords_in_pattern, p_pattern);
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}
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@ -738,22 +738,22 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
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ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
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ERR_FAIL_COND_V(tile_set.is_null(), Vector2());
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return tile_set->map_to_local(p_pos);
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}
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Vector2i TileMap::local_to_map(const Vector2 &p_pos) const {
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ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
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ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
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return tile_set->local_to_map(p_pos);
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}
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bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
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ERR_FAIL_COND_V(!tile_set.is_valid(), false);
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ERR_FAIL_COND_V(tile_set.is_null(), false);
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return tile_set->is_existing_neighbor(p_cell_neighbor);
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}
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Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
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ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
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ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
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return tile_set->get_neighbor_cell(p_coords, p_cell_neighbor);
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}
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@ -819,7 +819,7 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
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}
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TypedArray<Vector2i> TileMap::get_surrounding_cells(const Vector2i &p_coords) {
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if (!tile_set.is_valid()) {
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if (tile_set.is_null()) {
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return TypedArray<Vector2i>();
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}
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