Add comments at the top of each built-in shader to ease debugging

When a shader error is printed about a built-in shader, the origin
of the shader will now be recognizable immediately by looking at
the top of the printed shader code.
This commit is contained in:
Hugo Locurcio 2021-08-18 03:09:22 +02:00
parent b463ac747a
commit a139e58f8c
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GPG key ID: 39E8F8BE30B0A49C
10 changed files with 38 additions and 0 deletions

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@ -106,6 +106,8 @@ void TextureLayeredEditor::_update_material() {
void TextureLayeredEditor::_make_shaders() {
shaders[0].instantiate();
shaders[0]->set_code(R"(
// TextureLayeredEditor preview shader (2D array).
shader_type canvas_item;
uniform sampler2DArray tex;
@ -118,6 +120,8 @@ void fragment() {
shaders[1].instantiate();
shaders[1]->set_code(R"(
// TextureLayeredEditor preview shader (cubemap).
shader_type canvas_item;
uniform samplerCube tex;
@ -132,6 +136,8 @@ void fragment() {
shaders[2].instantiate();
shaders[2]->set_code(R"(
// TextureLayeredEditor preview shader (cubemap array).
shader_type canvas_item;
uniform samplerCubeArray tex;