From a119365d4e64bbeb97a966bb4219c34241896e86 Mon Sep 17 00:00:00 2001 From: Nomad1 Date: Sun, 17 Sep 2023 11:11:35 -0230 Subject: [PATCH] Fixed VS 2022 Mac compatibility Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references --- .../mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props | 2 -- .../mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets | 5 ----- 2 files changed, 7 deletions(-) diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props index 6677d77559..b35cec64f3 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props @@ -4,8 +4,6 @@ true - - {8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets index 859ea52c93..4dcc96a1f6 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets @@ -1,11 +1,6 @@ - - true - $(GodotProjectTypeGuid);$(DefaultProjectTypeGuid) - -