Make AnimTree/Player processes adopt to GDVIRTUAL
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6 changed files with 81 additions and 33 deletions
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@ -15,6 +15,17 @@
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="_post_process_key_value" qualifiers="virtual const">
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<return type="Variant" />
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<param index="0" name="animation" type="Animation" />
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<param index="1" name="track" type="int" />
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<param index="2" name="value" type="Variant" />
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<param index="3" name="object" type="Object" />
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<param index="4" name="object_idx" type="int" />
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<description>
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A virtual function for processing after key getting during playback.
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</description>
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</method>
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<method name="add_animation_library">
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<return type="int" enum="Error" />
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<param index="0" name="name" type="StringName" />
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