Merge pull request #48332 from TokageItLab/implement-ping-pong

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Rémi Verschelde 2021-10-11 22:55:01 +02:00 committed by GitHub
commit 9ed4f8367b
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29 changed files with 852 additions and 362 deletions

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@ -525,6 +525,26 @@
[b]Warning:[/b] Due to the way it is implemented, this function returns [code]0[/code] rather than [code]1[/code] for non-positive values of [code]value[/code] (in reality, 1 is the smallest integer power of 2).
</description>
</method>
<method name="pingpong">
<return type="float" />
<argument index="0" name="value" type="float" />
<argument index="1" name="length" type="float" />
<description>
Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive.
[codeblock]
pingpong(-3.0, 3.0) # Returns 3
pingpong(-2.0, 3.0) # Returns 2
pingpong(-1.0, 3.0) # Returns 1
pingpong(0.0, 3.0) # Returns 0
pingpong(1.0, 3.0) # Returns 1
pingpong(2.0, 3.0) # Returns 2
pingpong(3.0, 3.0) # Returns 3
pingpong(4.0, 3.0) # Returns 2
pingpong(5.0, 3.0) # Returns 1
pingpong(6.0, 3.0) # Returns 0
[/codeblock]
</description>
</method>
<method name="posmod">
<return type="int" />
<argument index="0" name="x" type="int" />

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@ -481,6 +481,7 @@
<return type="Array" />
<argument index="0" name="track_idx" type="int" />
<argument index="1" name="time_sec" type="float" />
<argument index="2" name="is_backward" type="bool" default="false" />
<description>
Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quaternion]) and scale ([Vector3]).
</description>
@ -523,8 +524,8 @@
The total length of the animation (in seconds).
[b]Note:[/b] Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping.
</member>
<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
A flag indicating that the animation must loop. This is used for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="Animation.LoopMode" default="0">
Determines the behavior of both ends of the animation timeline during animation playback. This is used for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
</member>
<member name="step" type="float" setter="set_step" getter="get_step" default="0.1">
The animation step value.
@ -577,5 +578,14 @@
<constant name="UPDATE_CAPTURE" value="3" enum="UpdateMode">
Same as linear interpolation, but also interpolates from the current value (i.e. dynamically at runtime) if the first key isn't at 0 seconds.
</constant>
<constant name="LOOP_NONE" value="0" enum="LoopMode">
At both ends of the animation, the animation will stop playing.
</constant>
<constant name="LOOP_LINEAR" value="1" enum="LoopMode">
At both ends of the animation, the animation will be repeated without changing the playback direction.
</constant>
<constant name="LOOP_PINGPONG" value="2" enum="LoopMode">
Repeats playback and reverse playback at both ends of the animation.
</constant>
</constants>
</class>

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@ -73,6 +73,7 @@
<argument index="2" name="delta" type="float" />
<argument index="3" name="seeked" type="bool" />
<argument index="4" name="blend" type="float" />
<argument index="5" name="pingponged" type="int" default="0" />
<description>
Blend an animation by [code]blend[/code] amount (name must be valid in the linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be passed, as well as whether [code]seek[/code] happened.
</description>

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@ -15,5 +15,14 @@
<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;&quot;">
Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
</member>
<member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0">
Determines the playback direction of the animation.
</member>
</members>
<constants>
<constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode">
</constant>
<constant name="PLAY_MODE_BACKWARD" value="1" enum="PlayMode">
</constant>
</constants>
</class>

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@ -61,7 +61,7 @@
<constant name="LOOP_FORWARD" value="1" enum="LoopMode">
Audio loops the data between [member loop_begin] and [member loop_end], playing forward only.
</constant>
<constant name="LOOP_PING_PONG" value="2" enum="LoopMode">
<constant name="LOOP_PINGPONG" value="2" enum="LoopMode">
Audio loops the data between [member loop_begin] and [member loop_end], playing back and forth.
</constant>
<constant name="LOOP_BACKWARD" value="3" enum="LoopMode">