Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
This commit is contained in:
parent
1c77fdcc85
commit
9e3a1e5401
23 changed files with 6126 additions and 79 deletions
33
scene/2d/mesh_instance_2d.h
Normal file
33
scene/2d/mesh_instance_2d.h
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
#ifndef MESH_INSTANCE_2D_H
|
||||
#define MESH_INSTANCE_2D_H
|
||||
|
||||
#include "scene/2d/node_2d.h"
|
||||
|
||||
class MeshInstance2D : public Node2D {
|
||||
GDCLASS(MeshInstance2D, Node2D)
|
||||
|
||||
Ref<Mesh> mesh;
|
||||
|
||||
Ref<Texture> texture;
|
||||
Ref<Texture> normal_map;
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void set_mesh(const Ref<Mesh> &p_mesh);
|
||||
Ref<Mesh> get_mesh() const;
|
||||
|
||||
void set_texture(const Ref<Texture> &p_texture);
|
||||
Ref<Texture> get_texture() const;
|
||||
|
||||
void set_normal_map(const Ref<Texture> &p_texture);
|
||||
Ref<Texture> get_normal_map() const;
|
||||
|
||||
virtual Rect2 _edit_get_rect() const;
|
||||
|
||||
MeshInstance2D();
|
||||
};
|
||||
|
||||
#endif // MESH_INSTANCE_2D_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue