Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.

This commit is contained in:
Juan Linietsky 2018-02-21 09:38:21 -03:00
parent 1c77fdcc85
commit 9e3a1e5401
23 changed files with 6126 additions and 79 deletions

View file

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#ifndef MESH_INSTANCE_2D_H
#define MESH_INSTANCE_2D_H
#include "scene/2d/node_2d.h"
class MeshInstance2D : public Node2D {
GDCLASS(MeshInstance2D, Node2D)
Ref<Mesh> mesh;
Ref<Texture> texture;
Ref<Texture> normal_map;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
void set_normal_map(const Ref<Texture> &p_texture);
Ref<Texture> get_normal_map() const;
virtual Rect2 _edit_get_rect() const;
MeshInstance2D();
};
#endif // MESH_INSTANCE_2D_H