Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
This commit is contained in:
parent
74b3b0db0e
commit
9e328bb5b7
160 changed files with 183 additions and 183 deletions
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
// Godot imports
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/io/file_access.h"
|
||||
#include "core/os/os.h"
|
||||
// PluginScript imports
|
||||
#include "pluginscript_language.h"
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
/*************************************************************************/
|
||||
|
||||
// Godot imports
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/io/file_access.h"
|
||||
// Pythonscript imports
|
||||
#include "pluginscript_language.h"
|
||||
#include "pluginscript_loader.h"
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
/*************************************************************************/
|
||||
|
||||
// Godot imports
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/io/file_access.h"
|
||||
// PluginScript imports
|
||||
#include "pluginscript_instance.h"
|
||||
#include "pluginscript_script.h"
|
||||
|
|
|
|||
|
|
@ -31,9 +31,9 @@
|
|||
#include "register_types.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/io/dir_access.h"
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/os/dir_access.h"
|
||||
#include "core/os/os.h"
|
||||
#include "scene/main/scene_tree.h"
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue