Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE

This allows reparenting, etc.
This commit is contained in:
Ricardo Buring 2022-02-28 22:21:32 +01:00
parent 039ffda991
commit 9e100c3e7a
2 changed files with 10 additions and 5 deletions

View file

@ -159,15 +159,18 @@ NodePath Joint2D::get_node_b() const {
void Joint2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
case NOTIFICATION_POST_ENTER_TREE: {
if (is_configured()) {
_disconnect_signals();
}
_update_joint();
} break;
case NOTIFICATION_EXIT_TREE: {
if (is_configured()) {
_disconnect_signals();
_update_joint(true);
}
_update_joint(true);
} break;
}
}
@ -187,7 +190,6 @@ void Joint2D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable) {
return;
}
_update_joint(true);
exclude_from_collision = p_enable;
_update_joint();

View file

@ -166,15 +166,18 @@ int Joint3D::get_solver_priority() const {
void Joint3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
case NOTIFICATION_POST_ENTER_TREE: {
if (is_configured()) {
_disconnect_signals();
}
_update_joint();
} break;
case NOTIFICATION_EXIT_TREE: {
if (is_configured()) {
_disconnect_signals();
_update_joint(true);
}
_update_joint(true);
} break;
}
}