ability to run 2D physics in a thread

also, 2D physics is now thread safe too.
see physics_2d/thread_model
This commit is contained in:
Juan Linietsky 2015-05-26 01:05:08 -03:00
parent 3826b66a6e
commit 9df77d2765
24 changed files with 1220 additions and 573 deletions

View file

@ -79,554 +79,10 @@ class VisualServerWrapMT : public VisualServer {
public:
#define FUNC0R(m_r,m_type)\
virtual m_r m_type() { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type();\
}\
}
#define FUNCRID(m_type)\
int m_type##allocn() {\
for(int i=0;i<m_type##_pool_max_size;i++) {\
m_type##_id_pool.push_back( visual_server->m_type##_create() );\
}\
return 0;\
}\
void m_type##_free_cached_ids() {\
while (m_type##_id_pool.size()) {\
free(m_type##_id_pool.front()->get());\
m_type##_id_pool.pop_front();\
}\
}\
virtual RID m_type##_create() { \
if (Thread::get_caller_ID()!=server_thread) {\
RID rid;\
alloc_mutex->lock();\
if (m_type##_id_pool.size()==0) {\
int ret;\
command_queue.push_and_ret( this, &VisualServerWrapMT::m_type##allocn,&ret);\
}\
rid=m_type##_id_pool.front()->get();\
m_type##_id_pool.pop_front();\
alloc_mutex->unlock();\
return rid;\
} else {\
return visual_server->m_type##_create();\
}\
}
#define FUNC0RC(m_r,m_type)\
virtual m_r m_type() const { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type();\
}\
}
#define FUNC0(m_type)\
virtual void m_type() { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type);\
} else {\
visual_server->m_type();\
}\
}
#define FUNC0C(m_type)\
virtual void m_type() const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type);\
} else {\
visual_server->m_type();\
}\
}
#define FUNC0S(m_type)\
virtual void m_type() { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type);\
} else {\
visual_server->m_type();\
}\
}
#define FUNC0SC(m_type)\
virtual void m_type() const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type);\
} else {\
visual_server->m_type();\
}\
}
///////////////////////////////////////////////
#define FUNC1R(m_r,m_type,m_arg1)\
virtual m_r m_type(m_arg1 p1) { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1);\
}\
}
#define FUNC1RC(m_r,m_type,m_arg1)\
virtual m_r m_type(m_arg1 p1) const { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1);\
}\
}
#define FUNC1S(m_type,m_arg1)\
virtual void m_type(m_arg1 p1) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1);\
} else {\
visual_server->m_type(p1);\
}\
}
#define FUNC1SC(m_type,m_arg1)\
virtual void m_type(m_arg1 p1) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1);\
} else {\
visual_server->m_type(p1);\
}\
}
#define FUNC1(m_type,m_arg1)\
virtual void m_type(m_arg1 p1) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1);\
} else {\
visual_server->m_type(p1);\
}\
}
#define FUNC1C(m_type,m_arg1)\
virtual void m_type(m_arg1 p1) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1);\
} else {\
visual_server->m_type(p1);\
}\
}
#define FUNC2R(m_r,m_type,m_arg1, m_arg2)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2) { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1, p2);\
}\
}
#define FUNC2RC(m_r,m_type,m_arg1, m_arg2)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2) const { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1, p2);\
}\
}
#define FUNC2S(m_type,m_arg1, m_arg2)\
virtual void m_type(m_arg1 p1, m_arg2 p2) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2);\
} else {\
visual_server->m_type(p1, p2);\
}\
}
#define FUNC2SC(m_type,m_arg1, m_arg2)\
virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2);\
} else {\
visual_server->m_type(p1, p2);\
}\
}
#define FUNC2(m_type,m_arg1, m_arg2)\
virtual void m_type(m_arg1 p1, m_arg2 p2) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2);\
} else {\
visual_server->m_type(p1, p2);\
}\
}
#define FUNC2C(m_type,m_arg1, m_arg2)\
virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2);\
} else {\
visual_server->m_type(p1, p2);\
}\
}
#define FUNC3R(m_r,m_type,m_arg1, m_arg2, m_arg3)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1, p2, p3);\
}\
}
#define FUNC3RC(m_r,m_type,m_arg1, m_arg2, m_arg3)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3,&ret);\
return ret;\
} else {\
return visual_server->m_type(p1, p2, p3);\
}\
}
#define FUNC3S(m_type,m_arg1, m_arg2, m_arg3)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3);\
} else {\
visual_server->m_type(p1, p2, p3);\
}\
}
#define FUNC3SC(m_type,m_arg1, m_arg2, m_arg3)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3);\
} else {\
visual_server->m_type(p1, p2, p3);\
}\
}
#define FUNC3(m_type,m_arg1, m_arg2, m_arg3)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3);\
} else {\
visual_server->m_type(p1, p2, p3);\
}\
}
#define FUNC3C(m_type,m_arg1, m_arg2, m_arg3)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3);\
} else {\
visual_server->m_type(p1, p2, p3);\
}\
}
#define FUNC4R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1, p2, p3, p4);\
}\
}
#define FUNC4RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1, p2, p3, p4);\
}\
}
#define FUNC4S(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
} else {\
visual_server->m_type(p1, p2, p3, p4);\
}\
}
#define FUNC4SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
} else {\
visual_server->m_type(p1, p2, p3, p4);\
}\
}
#define FUNC4(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
} else {\
visual_server->m_type(p1, p2, p3, p4);\
}\
}
#define FUNC4C(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
} else {\
visual_server->m_type(p1, p2, p3, p4);\
}\
}
#define FUNC5R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1, p2, p3, p4, p5);\
}\
}
#define FUNC5RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1, p2, p3, p4, p5);\
}\
}
#define FUNC5S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5);\
}\
}
#define FUNC5SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5);\
}\
}
#define FUNC5(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5);\
}\
}
#define FUNC5C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5);\
}\
}
#define FUNC6R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1, p2, p3, p4, p5, p6);\
}\
}
#define FUNC6RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6,&ret);\
return ret;\
} else {\
return visual_server->m_type(p1, p2, p3, p4, p5, p6);\
}\
}
#define FUNC6S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5, p6);\
}\
}
#define FUNC6SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5, p6);\
}\
}
#define FUNC6(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5, p6);\
}\
}
#define FUNC6C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5, p6);\
}\
}
#define FUNC7R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
}\
}
#define FUNC7RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\
SYNC_DEBUG\
return ret;\
} else {\
return visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
}\
}
#define FUNC7S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
}\
}
#define FUNC7SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
}\
}
#define FUNC7(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
}\
}
#define FUNC7C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
} else {\
visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
}\
}
#define ServerName VisualServer
#define ServerNameWrapMT VisualServerWrapMT
#define server_name visual_server
#include "servers/server_wrap_mt_common.h"
//FUNC0R(RID,texture_create);
FUNCRID(texture);
@ -1242,7 +698,15 @@ public:
VisualServerWrapMT(VisualServer* p_contained,bool p_create_thread);
~VisualServerWrapMT();
#undef ServerName
#undef ServerNameWrapMT
#undef server_name
};
#ifdef DEBUG_SYNC
#undef DEBUG_SYNC
#endif
#undef SYNC_DEBUG
#endif