ability to run 2D physics in a thread
also, 2D physics is now thread safe too. see physics_2d/thread_model
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24 changed files with 1220 additions and 573 deletions
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@ -136,7 +136,8 @@ void OSIPhone::initialize(const VideoMode& p_desired,int p_video_driver,int p_au
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//
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physics_server = memnew( PhysicsServerSW );
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physics_server->init();
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physics_2d_server = memnew( Physics2DServerSW );
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//physics_2d_server = memnew( Physics2DServerSW );
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physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>();
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physics_2d_server->init();
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input = memnew( InputDefault );
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@ -38,6 +38,7 @@
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#include "servers/visual/rasterizer.h"
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#include "servers/physics/physics_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
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#include "servers/audio/audio_server_sw.h"
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#include "servers/audio/sample_manager_sw.h"
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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