Embedding game process in editor
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fafc07335b
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9d2a4c03be
44 changed files with 1712 additions and 134 deletions
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@ -728,7 +728,11 @@ void Window::_rect_changed_callback(const Rect2i &p_callback) {
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if (size == p_callback.size && position == p_callback.position) {
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return;
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}
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position = p_callback.position;
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if (position != p_callback.position) {
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position = p_callback.position;
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_propagate_window_notification(this, NOTIFICATION_WM_POSITION_CHANGED);
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}
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if (size != p_callback.size) {
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size = p_callback.size;
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@ -1096,14 +1100,17 @@ void Window::_update_window_size() {
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embedder->_sub_window_update(this);
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} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
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if (reset_min_first && wrap_controls) {
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// Avoid an error if setting max_size to a value between min_size and the previous size_limit.
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DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id);
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}
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// When main window embedded in the editor, we can't resize the main window.
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if (window_id != DisplayServer::MAIN_WINDOW_ID || !Engine::get_singleton()->is_embedded_in_editor()) {
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if (reset_min_first && wrap_controls) {
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// Avoid an error if setting max_size to a value between min_size and the previous size_limit.
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DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id);
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}
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DisplayServer::get_singleton()->window_set_max_size(max_size_used, window_id);
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DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id);
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DisplayServer::get_singleton()->window_set_size(size, window_id);
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DisplayServer::get_singleton()->window_set_max_size(max_size_used, window_id);
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DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id);
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DisplayServer::get_singleton()->window_set_size(size, window_id);
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}
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}
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//update the viewport
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