Add a constant StringName for RESET animation
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5 changed files with 15 additions and 11 deletions
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@ -61,6 +61,7 @@ SceneStringNames::SceneStringNames() {
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animation_finished = StaticCString::create("animation_finished");
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animation_changed = StaticCString::create("animation_changed");
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animation_started = StaticCString::create("animation_started");
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RESET = StaticCString::create("RESET");
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pose_updated = StaticCString::create("pose_updated");
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bone_pose_changed = StaticCString::create("bone_pose_changed");
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