Add editor setting for AcceptDialog OK/Cancel buttons positioning
The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379.
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4 changed files with 23 additions and 1 deletions
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@ -438,6 +438,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/single_window_mode", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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_initial_set("interface/editor/mouse_extra_buttons_navigate_history", true);
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_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
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EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/accept_dialog_cancel_ok_buttons", 0,
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vformat("Auto (%s),Cancel First,OK First", DisplayServer::get_singleton()->get_swap_cancel_ok() ? "OK First" : "Cancel First"),
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PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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#ifdef DEV_ENABLED
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_internal_errors_in_toast_notifications", 0, "Auto (Enabled),Enabled,Disabled")
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#else
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