Light Baker!
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
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61 changed files with 4252 additions and 1430 deletions
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@ -31,7 +31,7 @@
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#include "servers/visual_server.h"
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#include "room_instance.h"
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#include "scene/scene_string_names.h"
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#include "baked_light_instance.h"
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#include "skeleton.h"
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AABB VisualInstance::get_transformed_aabb() const {
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@ -186,6 +186,61 @@ float GeometryInstance::get_draw_range_end() const {
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return draw_end;
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}
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void GeometryInstance::_notification(int p_what) {
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if (p_what==NOTIFICATION_ENTER_WORLD) {
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if (flags[FLAG_USE_BAKED_LIGHT]) {
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_find_baked_light();
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}
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} else if (p_what==NOTIFICATION_EXIT_WORLD) {
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if (flags[FLAG_USE_BAKED_LIGHT]) {
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if (baked_light_instance) {
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baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
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baked_light_instance=NULL;
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}
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_baked_light_changed();
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}
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}
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}
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void GeometryInstance::_baked_light_changed() {
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if (!baked_light_instance)
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VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
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else
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VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
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}
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void GeometryInstance::_find_baked_light() {
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Node *n=get_parent();
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while(n) {
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BakedLightInstance *bl=n->cast_to<BakedLightInstance>();
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if (bl) {
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baked_light_instance=bl;
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baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
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_baked_light_changed();
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return;
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}
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n=n->get_parent();
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}
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_baked_light_changed();
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}
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void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
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ERR_FAIL_INDEX(p_flag,FLAG_MAX);
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@ -198,8 +253,20 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
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_change_notify("geometry/visible");
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emit_signal(SceneStringNames::get_singleton()->visibility_changed);
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}
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if (p_flag==FLAG_USE_BAKED_LIGHT) {
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if (is_inside_world()) {
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if (!p_value) {
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if (baked_light_instance) {
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baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
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baked_light_instance=NULL;
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}
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_baked_light_changed();
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} else {
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_find_baked_light();
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}
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}
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}
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}
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bool GeometryInstance::get_flag(Flags p_flag) const{
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@ -224,6 +291,8 @@ void GeometryInstance::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end);
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ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end);
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ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed);
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ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
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ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override"));
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ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/cast_shadow"), _SCS("set_flag"), _SCS("get_flag"),FLAG_CAST_SHADOW);
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@ -234,6 +303,7 @@ void GeometryInstance::_bind_methods() {
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ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
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ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);
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ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS);
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ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT);
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ADD_SIGNAL( MethodInfo("visibility_changed"));
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@ -258,5 +328,7 @@ GeometryInstance::GeometryInstance() {
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flags[FLAG_BILLBOARD_FIX_Y]=false;
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flags[FLAG_DEPH_SCALE]=false;
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flags[FLAG_VISIBLE_IN_ALL_ROOMS]=false;
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baked_light_instance=NULL;
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}
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