A lot of progress with canvas rendering, still far from working.

This commit is contained in:
Juan Linietsky 2019-06-15 23:45:24 -03:00
parent 836c2109a0
commit 9b0dd4f571
61 changed files with 4357 additions and 468 deletions

View file

@ -497,6 +497,7 @@ if selected_platform in platform_list:
if (not env["platform"] == "server"): # FIXME: detect GLES3
env.Append(BUILDERS = { 'GLES3_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_gles3_headers), suffix='glsl.gen.h', src_suffix='.glsl')})
env.Append(BUILDERS = { 'GLES2_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_gles2_headers), suffix='glsl.gen.h', src_suffix='.glsl')})
env.Append(BUILDERS = { 'RD_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_rd_headers), suffix='glsl.gen.h', src_suffix='.glsl')})
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None: