Modernize Thread
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
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87 changed files with 385 additions and 1056 deletions
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@ -57,7 +57,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
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// Plugins
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volatile bool plugins_changed;
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Thread *check_for_changes_thread;
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Thread check_for_changes_thread;
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volatile bool quit_request;
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Mutex plugins_lock;
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Vector<PluginConfigIOS> plugins;
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@ -1940,13 +1940,12 @@ EditorExportPlatformIOS::EditorExportPlatformIOS() {
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plugins_changed = true;
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quit_request = false;
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check_for_changes_thread = Thread::create(_check_for_changes_poll_thread, this);
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check_for_changes_thread.start(_check_for_changes_poll_thread, this);
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}
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EditorExportPlatformIOS::~EditorExportPlatformIOS() {
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quit_request = true;
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Thread::wait_to_finish(check_for_changes_thread);
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memdelete(check_for_changes_thread);
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check_for_changes_thread.wait_to_finish();
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}
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void register_iphone_exporter() {
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