Modernize Thread
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
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@ -45,7 +45,7 @@ class NoiseTexture : public Texture2D {
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private:
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Ref<Image> data;
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Thread *noise_thread;
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Thread noise_thread;
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bool first_time;
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bool update_queued;
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