Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.

This commit is contained in:
Zi Ye 2024-02-24 17:44:26 -06:00
parent 2e7fc81315
commit 995bc8d049
5 changed files with 67 additions and 6 deletions

View file

@ -14,10 +14,11 @@
</tutorials>
<methods>
<method name="add_bone">
<return type="void" />
<return type="int" />
<param index="0" name="name" type="String" />
<description>
Adds a bone, with name [param name]. [method get_bone_count] will become the bone index.
Adds a new bone with the given name. Returns the new bone's index, or [code]-1[/code] if this method fails.
[b]Note:[/b] Bone names should be unique, non empty, and cannot include the [code]:[/code] and [code]/[/code] characters.
</description>
</method>
<method name="clear_bones">