Merge pull request #52131 from nekomatata/fix-blend-tree-reset
Fix AnimationBlendTree reset on resource loading
This commit is contained in:
commit
98d55ba66f
2 changed files with 8 additions and 1 deletions
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@ -1124,6 +1124,7 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons
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void AnimationNodeBlendTree::reset_state() {
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graph_offset = Vector2();
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nodes.clear();
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_initialize_node_tree();
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emit_changed();
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emit_signal(SNAME("tree_changed"));
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}
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@ -1162,7 +1163,7 @@ void AnimationNodeBlendTree::_bind_methods() {
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BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
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}
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AnimationNodeBlendTree::AnimationNodeBlendTree() {
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void AnimationNodeBlendTree::_initialize_node_tree() {
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Ref<AnimationNodeOutput> output;
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output.instantiate();
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Node n;
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@ -1172,5 +1173,9 @@ AnimationNodeBlendTree::AnimationNodeBlendTree() {
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nodes["output"] = n;
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}
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AnimationNodeBlendTree::AnimationNodeBlendTree() {
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_initialize_node_tree();
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}
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AnimationNodeBlendTree::~AnimationNodeBlendTree() {
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}
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@ -345,6 +345,8 @@ class AnimationNodeBlendTree : public AnimationRootNode {
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void _tree_changed();
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void _node_changed(const StringName &p_node);
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void _initialize_node_tree();
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protected:
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static void _bind_methods();
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bool _set(const StringName &p_name, const Variant &p_value);
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