C#: Add source generator for signals as events
Changed the signal declaration signal to: ``` // The following generates a MySignal event [Signal] public delegate void MySignalEventHandler(int param); ```
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31 changed files with 997 additions and 523 deletions
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@ -299,16 +299,6 @@ using godot_plugins_initialize_fn = bool (*)(void *, bool, gdmono::PluginCallbac
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using godot_plugins_initialize_fn = bool (*)(void *, GDMonoCache::ManagedCallbacks *);
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#endif
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static String get_assembly_name() {
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String appname = ProjectSettings::get_singleton()->get("application/config/name");
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String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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if (appname_safe.is_empty()) {
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appname_safe = "UnnamedProject";
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}
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return appname_safe;
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}
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#ifdef TOOLS_ENABLED
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godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) {
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godot_plugins_initialize_fn godot_plugins_initialize = nullptr;
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@ -338,6 +328,16 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
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return godot_plugins_initialize;
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}
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#else
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static String get_assembly_name() {
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String appname = ProjectSettings::get_singleton()->get("application/config/name");
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String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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if (appname_safe.is_empty()) {
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appname_safe = "UnnamedProject";
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}
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return appname_safe;
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}
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godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) {
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godot_plugins_initialize_fn godot_plugins_initialize = nullptr;
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@ -60,8 +60,6 @@ void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks) {
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetScriptNativeName);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, SetGodotObjectPtr);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, RaiseEventSignal);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetScriptSignalList);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, HasScriptSignal);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, ScriptIsOrInherits);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, AddScriptBridge);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetOrCreateScriptBridgeForPath);
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@ -82,14 +82,12 @@ struct ManagedCallbacks {
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using FuncScriptManagerBridge_GetScriptNativeName = void(GD_CLR_STDCALL *)(const CSharpScript *, StringName *);
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using FuncScriptManagerBridge_SetGodotObjectPtr = void(GD_CLR_STDCALL *)(GCHandleIntPtr, Object *);
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using FuncScriptManagerBridge_RaiseEventSignal = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant **, int32_t, bool *);
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using FuncScriptManagerBridge_GetScriptSignalList = void(GD_CLR_STDCALL *)(const CSharpScript *, Dictionary *);
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using FuncScriptManagerBridge_HasScriptSignal = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
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using FuncScriptManagerBridge_ScriptIsOrInherits = bool(GD_CLR_STDCALL *)(const CSharpScript *, const CSharpScript *);
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using FuncScriptManagerBridge_AddScriptBridge = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
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using FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath = void(GD_CLR_STDCALL *)(const String *, Ref<CSharpScript> *);
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using FuncScriptManagerBridge_RemoveScriptBridge = void(GD_CLR_STDCALL *)(const CSharpScript *);
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using FuncScriptManagerBridge_TryReloadRegisteredScriptWithClass = bool(GD_CLR_STDCALL *)(const CSharpScript *);
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using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, bool *, Dictionary *, Ref<CSharpScript> *);
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using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, bool *, Dictionary *, Dictionary *, Ref<CSharpScript> *);
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using FuncScriptManagerBridge_SwapGCHandleForType = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr *, bool);
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using FuncScriptManagerBridge_GetPropertyInfoList = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyInfoList_Add);
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using FuncScriptManagerBridge_GetPropertyDefaultValues = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyDefaultValues_Add);
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@ -117,8 +115,6 @@ struct ManagedCallbacks {
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FuncScriptManagerBridge_GetScriptNativeName ScriptManagerBridge_GetScriptNativeName;
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FuncScriptManagerBridge_SetGodotObjectPtr ScriptManagerBridge_SetGodotObjectPtr;
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FuncScriptManagerBridge_RaiseEventSignal ScriptManagerBridge_RaiseEventSignal;
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FuncScriptManagerBridge_GetScriptSignalList ScriptManagerBridge_GetScriptSignalList;
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FuncScriptManagerBridge_HasScriptSignal ScriptManagerBridge_HasScriptSignal;
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FuncScriptManagerBridge_ScriptIsOrInherits ScriptManagerBridge_ScriptIsOrInherits;
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FuncScriptManagerBridge_AddScriptBridge ScriptManagerBridge_AddScriptBridge;
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FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath ScriptManagerBridge_GetOrCreateScriptBridgeForPath;
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