Merge pull request #84288 from bruvzg/angle_detect_2
[macOS] Improve ANGLE support detection.
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commit
95b8a75aaf
3 changed files with 11 additions and 1 deletions
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@ -4501,7 +4501,7 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
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#if defined(GLES3_ENABLED)
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if (rendering_driver == "opengl3_angle") {
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gl_manager_angle = memnew(GLManagerANGLE_MacOS);
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if (gl_manager_angle->initialize() != OK) {
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if (gl_manager_angle->initialize() != OK || gl_manager_angle->open_display(nullptr) != OK) {
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memdelete(gl_manager_angle);
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gl_manager_angle = nullptr;
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bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_native");
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