Replace NULL with nullptr
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5f11e15571
commit
95a1400a2a
755 changed files with 5742 additions and 5742 deletions
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@ -230,11 +230,11 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
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List<PropertyInfo> list;
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const StringName *key = NULL;
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const StringName *key = nullptr;
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while ((key = icon_map.next(key))) {
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const StringName *key2 = NULL;
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const StringName *key2 = nullptr;
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while ((key2 = icon_map[*key].next(key2))) {
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@ -242,11 +242,11 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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}
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key = NULL;
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key = nullptr;
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while ((key = style_map.next(key))) {
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const StringName *key2 = NULL;
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const StringName *key2 = nullptr;
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while ((key2 = style_map[*key].next(key2))) {
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@ -254,11 +254,11 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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}
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key = NULL;
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key = nullptr;
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while ((key = font_map.next(key))) {
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const StringName *key2 = NULL;
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const StringName *key2 = nullptr;
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while ((key2 = font_map[*key].next(key2))) {
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@ -266,11 +266,11 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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}
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key = NULL;
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key = nullptr;
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while ((key = color_map.next(key))) {
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const StringName *key2 = NULL;
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const StringName *key2 = nullptr;
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while ((key2 = color_map[*key].next(key2))) {
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@ -278,11 +278,11 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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}
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key = NULL;
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key = nullptr;
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while ((key = constant_map.next(key))) {
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const StringName *key2 = NULL;
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const StringName *key2 = nullptr;
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while ((key2 = constant_map[*key].next(key2))) {
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@ -417,7 +417,7 @@ void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const {
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if (!icon_map.has(p_type))
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return;
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const StringName *key = NULL;
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const StringName *key = nullptr;
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while ((key = icon_map[p_type].next(key))) {
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@ -440,7 +440,7 @@ Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_type
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if (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid()) {
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return shader_map[p_type][p_name];
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} else {
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return NULL;
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return nullptr;
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}
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}
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@ -464,7 +464,7 @@ void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list)
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if (!shader_map.has(p_type))
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return;
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const StringName *key = NULL;
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const StringName *key = nullptr;
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while ((key = shader_map[p_type].next(key))) {
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@ -530,7 +530,7 @@ void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const
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if (!style_map.has(p_type))
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return;
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const StringName *key = NULL;
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const StringName *key = nullptr;
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while ((key = style_map[p_type].next(key))) {
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@ -541,7 +541,7 @@ void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const
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void Theme::get_stylebox_types(List<StringName> *p_list) const {
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ERR_FAIL_NULL(p_list);
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const StringName *key = NULL;
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const StringName *key = nullptr;
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while ((key = style_map.next(key))) {
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p_list->push_back(*key);
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}
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@ -604,7 +604,7 @@ void Theme::get_font_list(StringName p_type, List<StringName> *p_list) const {
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if (!font_map.has(p_type))
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return;
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const StringName *key = NULL;
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const StringName *key = nullptr;
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while ((key = font_map[p_type].next(key))) {
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@ -654,7 +654,7 @@ void Theme::get_color_list(StringName p_type, List<StringName> *p_list) const {
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if (!color_map.has(p_type))
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return;
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const StringName *key = NULL;
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const StringName *key = nullptr;
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while ((key = color_map[p_type].next(key))) {
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@ -704,7 +704,7 @@ void Theme::get_constant_list(StringName p_type, List<StringName> *p_list) const
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if (!constant_map.has(p_type))
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return;
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const StringName *key = NULL;
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const StringName *key = nullptr;
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while ((key = constant_map[p_type].next(key))) {
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@ -716,9 +716,9 @@ void Theme::clear() {
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//these need disconnecting
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{
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const StringName *K = NULL;
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const StringName *K = nullptr;
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while ((K = icon_map.next(K))) {
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const StringName *L = NULL;
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const StringName *L = nullptr;
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while ((L = icon_map[*K].next(L))) {
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Ref<Texture2D> icon = icon_map[*K][*L];
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if (icon.is_valid()) {
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@ -729,9 +729,9 @@ void Theme::clear() {
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}
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{
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const StringName *K = NULL;
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const StringName *K = nullptr;
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while ((K = style_map.next(K))) {
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const StringName *L = NULL;
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const StringName *L = nullptr;
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while ((L = style_map[*K].next(L))) {
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Ref<StyleBox> style = style_map[*K][*L];
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if (style.is_valid()) {
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@ -742,9 +742,9 @@ void Theme::clear() {
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}
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{
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const StringName *K = NULL;
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const StringName *K = nullptr;
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while ((K = font_map.next(K))) {
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const StringName *L = NULL;
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const StringName *L = nullptr;
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while ((L = font_map[*K].next(L))) {
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Ref<Font> font = font_map[*K][*L];
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if (font.is_valid()) {
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@ -781,9 +781,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
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//these need reconnecting, so add normally
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{
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const StringName *K = NULL;
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const StringName *K = nullptr;
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while ((K = p_other->icon_map.next(K))) {
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const StringName *L = NULL;
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const StringName *L = nullptr;
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while ((L = p_other->icon_map[*K].next(L))) {
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set_icon(*L, *K, p_other->icon_map[*K][*L]);
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}
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@ -791,9 +791,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
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}
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{
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const StringName *K = NULL;
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const StringName *K = nullptr;
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while ((K = p_other->style_map.next(K))) {
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const StringName *L = NULL;
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const StringName *L = nullptr;
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while ((L = p_other->style_map[*K].next(L))) {
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set_stylebox(*L, *K, p_other->style_map[*K][*L]);
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}
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@ -801,9 +801,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
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}
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{
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const StringName *K = NULL;
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const StringName *K = nullptr;
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while ((K = p_other->font_map.next(K))) {
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const StringName *L = NULL;
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const StringName *L = nullptr;
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while ((L = p_other->font_map[*K].next(L))) {
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set_font(*L, *K, p_other->font_map[*K][*L]);
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}
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@ -825,35 +825,35 @@ void Theme::get_type_list(List<StringName> *p_list) const {
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ERR_FAIL_NULL(p_list);
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Set<StringName> types;
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const StringName *key = NULL;
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const StringName *key = nullptr;
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while ((key = icon_map.next(key))) {
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types.insert(*key);
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}
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key = NULL;
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key = nullptr;
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while ((key = style_map.next(key))) {
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types.insert(*key);
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}
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key = NULL;
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key = nullptr;
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while ((key = font_map.next(key))) {
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types.insert(*key);
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}
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key = NULL;
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key = nullptr;
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while ((key = color_map.next(key))) {
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types.insert(*key);
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}
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key = NULL;
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key = nullptr;
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while ((key = constant_map.next(key))) {
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